April 22nd, 2010: Top 5 Sonic the Hedgehog Zones
Posted by Gravecat at 6:10 am under Gaming, Retrogaming, Top Lists. Comments (8)

Ahh, Sonic the Hedgehog, a game series close to the hearts of gamers worldwide despite being sullied by literally years of terrible products, the misty-eyed nostalgia of the glory days long-since past still impossible to forget. I for one was an almost obsessive fan of Sonic as a kid — I had the toys, the comics, all the games, the cartoons, the works. With the advent of Sonic 4 – and after reading this post over at VG Nostalgia — I got to thinking about the classic days of the Genesis, and some of the great times I had.

With that said, here’s my take on the top 5 zones from the classic Sonic series on the Megadrive/Genesis. I’m curious to hear other peoples’ thoughts on the matter, so you’re more than welcome to list your own favourites in the comments! (Of course, you’re not just limited to the 16-bit era; that’s just my personal bias.) Keep your eyes peeled, because soon I’ll be making another post about the worst five zones in the Sonic series. But until then, here’s the cream of the crop:

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#5: Green Hill Zone (Sonic 1)

While perhaps not the most technically accomplished zone in the Sonic series, this list would be a shambles without at least a mention of the iconic Green Hill Zone, the charming and vibrant first level of the Sonic series which has been recreated time and time again in various incarnations throughout the games (Emerald Hill, Angel Island, Mushroom Hill, and so on). It’s frankly impossible for any retrogamer worth his salt to not be enthralled by the gorgeous scenery and simple-yet-enjoyable gameplay as our blue friend makes his way across rolling hills, beneath waterfalls, and over yawning chasms, all to the energetic and upbeat theme music.

The boss at the end of act 3 is similarly iconic, Robotnik making his first attempt to slay the azure devil by attaching a huge, swinging wrecking ball to the base of his flying Egg-o-Matic, aiming to pummel our hero into cerulean paste. Green Hill Zone also introduces many familiar tropes of the Sonic series, such as collapsing platforms, speedy sections with looping trails, and even möbius strips in the iconic checkerboard pattern. If ever there was a perfect introduction to the world of Sonic the Hedgehog, it’d be the Green Hill Zone.

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#4: Icecap Zone (Sonic 3)

While perhaps not my favourite soundtrack in the Sonic series, Icecap Zone more than makes up for this loss with a beautiful and excellently-designed series of levels, starting with Sonic snowboarding down the side of a snow-covered mountain before having to face off against legions of dastardly foes, sliding platforms, destructible scenery, and even freeze rays! Perhaps one of the more experimental zones in the series, Icecap Zone is a little hit-and-miss in parts but largely delivers thanks to its unique mechanics and interesting — if often cruel — flow.

Icecap Zone is the level you love to hate, and it’ll have the player pulling out his (or her) hair in frustration after one too many times crushed, frozen, impaled, or one of many other fates that await Sonic. However, despite often being frustrating and outright unfair, I think this zone perhaps defines Sonic 3 for me personally, summing up its improved and changed gameplay (which Sonic & Knuckles perfected beautifully) while providing a worthy challenge to even hardened Sonic veterans.

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#3: Sandopolis Zone (Sonic & Knuckles)

The spiritual successor to the oft-loathed Oil Ocean Zone, Sandopolis replaces the lakes of oil and industrial constructions with a desert of quicksand and a predictably Egyptian theme, providing both some of my favourite Badniks in the series (the scorpion robot and the sand-dwelling cousin of Caterkiller) and some fitting background music, as well as formidable agility puzzles, block-pushing, and some of the most unique and interesting level design you’ll see in S&K.

Sandopolis really comes into its own in act 2, however, when Sonic makes his way through an ancient temple and must contend with not only sand-flows and timed doors, but also keep pulling switches to keep the place illuminated — not only does this help you to find your way and not run face-first into a wall full of spikes, but it also drives away the resident population of ghosts, who would like nothing more than to destroy this unwelcome intruder. Combine that with some great boss fights, and you’ve got a clear winner on your hands.

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#2: Lava Reef Zone (Sonic & Knuckles)

In my opinion the most visually stunning of the Genesis Sonic series, Lava Reef Zone is not only an experience that thoroughly blew me away when the game was new, but a masterpiece of level design coupled with a superb and catchy soundtrack. Spanning three acts rather than the usual two (though the latter is little more than a glorified boss battle), I simply can’t say enough good things about the experience from start to finish, one that is both punishing and challenging in many ways, but also deeply rewarding as you pursue your mustachioed nemesis through the molten innards of Mobius.

Admittedly, much of the appeal is purely in the visual element — the artwork is probably the best seen in any Genesis Sonic game (purely my opinion, of course) and the experience of adventuring through such a vibrant, dynamic locale is truly a thing to behold, especially back in the 16-bit era where graphics such as this were some of the best you’d ever see. However, the classic Sonic gameplay shines through in the form of deadly agility puzzles, speedy action sequences, and avoidable yet cruel traps first and foremost involving balls of fire and huge lakes of molten lava.

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#1: Chemical Plant Zone (Sonic 2)

If there was anything that could be defined as the perfect Sonic zone, the quintessential example of what made the Sonic series such an avalanche of success in the 90s, I think Chemical Plant Zone sums it up in spades. Almost every Sonic trope is present here, from the water hazards — represented by the lingering doom of the Mega Mack pools — to the classic moving staircases that first made their debut in Sonic 1′s Starlight Zone, from fast-paced action over helix-shaped walkways and around the classic loops, to floating platforms and hazardous terrain.

It’s a clear remake of Scrap Brain Zone, but it’s done in such a fantastic way — and with arguably the best soundtrack in Sonic history — that all is forgiven. My only complaint would be the Badnik foes on this level, which were both surprisingly sparse and not terribly memorable, but that just speaks all the more loudly about the quality of construction that went into the level design itself. I challenge you to find a Sonic zone with more fantastic design, fast-paced gameplay, memorable music, and a great mechanic like the pressure tubes. I think you’d be hard-pressed to top this one, and that’s why Chemical Plant Zone is my number one all-time favourite of the series.


8 Responses to “Top 5 Sonic the Hedgehog Zones”:


    Lu — April 22nd, 2010 @ 9:57 am

    I really wish the Sonic Rush series of games had come just a bit closer to these five zones. It’s clear in the games that some of them are blatant re-hashes, including the distinctly steampunk version of Chemical Plant Zone, Machine Labyrinth.

    While one could argue that these kinds of stages are a mere staple of the Sonic series, the uncanny similarities Rush and Rush Adventure’s zones have with such memorable classics leave a bitter taste in the mouth, like a cheap imitation of cola, and a creeping, cold feeling. The elements are there, but when it comes down to it, it’s just dead inside

    Gravecat — April 22nd, 2010 @ 10:00 am

    I’m going to admit I haven’t actually played much of Rush at all, though perhaps I should do something to fix that at some point. And I’d disagree that re-hashes are bad, though — Chemical Plant is one of the most popular Sonic zones of all time, and it’s a clear remake of Scrap Brain.

    With that said, I take it you more or less agree with my choices? Somewhat surprising, though perhaps our opinions will differ further when I post the worst 5 zones tomorrow. ;3

    Lu — April 22nd, 2010 @ 10:04 am

    Oh, Chemical Plant Zone is a shared favourite, believe me, but seeing it so horribly mutilated is just…It aims for the mark and misses entirely, giving something that does indeed try its best, but ultimately fails. If it had been anything close to the majesty, and with something near the great soundtracks that these levels had, then I think it might be better.

    This being said, Blizzard Peaks on Rush Adventure was a stunning level and an excellent spiritual successor to Icecap Zone. I guess ultimately I get bitter about re-hashes of Chemical Plant, because they have never, and will never, be as good as the original.

    Gravecat — April 22nd, 2010 @ 10:08 am

    I’m still confused about the idea of a steampunk Chemical Plant, though; isn’t that pretty much what Metropolis was? Still, it’ll all be Scrap Brain remixes in my mind. I honestly wish I could have fit Scrap Brain onto the list, but it simply wasn’t quite good enough to make the cut, not when Green Hill is so much more iconic.

    Lu — April 22nd, 2010 @ 10:32 am

    It’s…not quite Metropolis, it’s hard to explain. But it has all the trappings and mechanics of Chemical Plant, including extra, friendly, and new mechanics to make even the newest of platformer gamers rage out with how annoying they are. And then sometimes they just throw you a level so full of bullshit that you want to scream till your throat is raw.

    Either way, I would recommend grabbing a copy of Rush and Rush Adventure, since their platforming levels can genuinely be a good lot of fun, even though they so frequently miss the mark that made the originals so great.

    Miranda — April 23rd, 2010 @ 5:33 am

    Wow, you’ve made me nostalgic! So much so that I might have to go rescue my plush Sonic doll from the “going to Goodwill donations” box in the back of my parents’ minivan…

    This is a pretty good list, although I wouldn’t rank Chemical Plant Zone as highly, and I always HATED Sandopolis Zone because of those damned ghosts. Personal bias, though– for some reason, no other Sonic baddies ever gave me as much trouble as they did.

    Also, my own list would include Casino Night Zone and Angel Island Zone, plus the special stages from Sonic 2 and 3.

    On a semi-related note, did you ever play Rocket Knight Adventures? As far as I’m concerned, it had the coolest lava level in any 2D platform ever, because you’d have to jump out of frame when the lava rose too high and use a mirror-image to guide yourself.

    Miranda — April 23rd, 2010 @ 5:36 am

    Oh, and what was the name of that Zone (I think it was S&K) where you’re jumping around these little floating islands and you battle all the different Metal Sonics mimicking bosses from the earlier games? That was really sweet too.

    Gravecat — April 24th, 2010 @ 8:55 am

    I still have all my old Sonic stuff from when I was a kid, too, somewhere in an old cardboard box stored under a bunch of other boxes. ;3

    Chemical Plant, I’m sure I’m biased on, since I’ve just always loved that sort of industrial setting since I was a kid, and still do. Casino Night was one of many that almost made the list, but let’s face it, there’s just too many good zones in the classic four Sonic games to fit into just five. ;3

    Rocket Knight Adventures! I loved that game! Other than the end boss which I always felt was kinda crap, such a great game with some truly memorable boss fights. Two thumbs up for that.

    Annnnd~ I think I know the S&K zone you’re referring to, though its name escapes me. Sky Palace or something? I forget. Good zone, though, but it didn’t quite stick in my mind like Lava Reef did. :3


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