Posted by Gravecat at 3:18 am under Villain Spotlights, World of Warcraft. Comment?
It’s no secret that I usually find myself rooting for the bad guys in movies and games, and there’s nothing I like better than a well-defined and likable villain — even if it’s one you simply love to hate. In lieu of decent content lately, I’ve decided to start a new section highlighting some of my favourite villains from TV, movies and video games, starting with one I’m sure many of you will recognize: Arthas Menethil, better known as the Lich King, whose exploits spanned no less than three games — starting in Warcraft III: Reign of Chaos, stealing the show in The Frozen Throne expansion, and finally the rise and fall of his master plan in Wrath of the Lich King, the second expansion to World of Warcraft. I think what makes Arthas such a great villain is that he’s both devious and cruel, tormenting and evading the players time and time again in Wrath, while at the same time being a truly tragic figure, manipulated and coerced into becoming a tool of evil while his intentions were originally pure — albeit misguided.
Arthas was the son of King Terenas Menethil and heir to the throne of Lordaeron, a paladin in training under Uther the Lightbringer, and an all-round pretty nice guy. There’s not a great deal to tell about this part of the story, but unfortunately for him — and fortunately, perhaps, for us — things weren’t always to be that way. Hot on the heels of the necromancer Kel’Thuzad and his demon-master Mal’Ganis, whose twisted plans included tainting shipments of grain with a deadly plague of undeath which would turn unfortunate citizens into grotesque ghouls, Arthas was faced with the ultimate dilemma: After arriving just a little too late to the city of Stratholme, where the infected plague had already been distributed to the peasants, he felt the only course of action was to purge the city before the citizens were turned, to spare them a fate worse than death and cull the undead threat before it got out of hand. Uther was understandably horrified by this, determined to instead seek a way to help the afflicted people, but nothing could sway the young prince from his mission.

"This kingdom shall fall, and from the ashes shall arise a new order that will shake the very foundations of the world."
Things went from bad to worse, and rather than regale you with the full story — which you can find more details on over here, if you so choose — I’ll wrap it up in a digest: Arthas pursued the demon Mal’Ganis with reckless fervour to the frozen shores of Northrend, stranded his loyal troops by burning their ships and then blaming the act on local mercenaries, inadvertently slew his friend and mentor, Muradin Bronzebeard while claiming the cursed blade Frostmourne, which then drove the prince to madness and the soul of the former Lich King, Ner’zhul — which was entombed within the sword — fused with that of the fallen paladin, creating not the first, but certainly the most well-known incarnation of the Lich King. He then found his way back home to Lordaeron, slew his father, and brought the kingdom crumbling down.
I feel that Arthas is one of the most memorable and influential villains in video gaming, partly because of how his story and actions can evoke such a variety of feelings from the player — he begins misguided but well-meaning, descends into the ranks of villainhood and builds up a great deal of animosity especially throughout the events of Wrath, tormenting and taunting the would-be heroes at every turn, a looming figure of doom whose machinations have wrought countless horrors and innumerable sorrows. It seems like it’s hard to go anywhere or do anything in Wrath without running into the Lich King himself, and while he has plenty of opportunities to simply end your attempts outright, he seems content to merely toy with the heroes, much like a cat playing with its prey.

"You speak of justice, of cowardice? I will show you the justice of the grave, and the true meaning of fear."
The greatest culmination of this is during the battle of the Wrathgate, a great siege at the very gates of his infernal citadel by the combined forces of the Alliance and the Horde, in an attempt to bring the villain to justice. Again, the Lich King displays his typical villainous arrogance, standing tall in the face of an army and mocking their challenge before being abruptly interrupted by a threat that none present could have expected (and perhaps the focus for a future Villain Spotlight). Still, he shrugs off the attack and retreats into his fortress, to fight another day.
However, in the words of the late Terenas Menethil, “No king rules forever.” The culmination of the Wrath expansion leads to a siege upon the lair of the Lich King and, after battling many of his unholy minions, the great villain himself is finally put to rest. For those who play the game and have not yet seen the outcome, I shall remain fairly coy with the details, though the events can be seen over here, for the curious. While wrapping up Arthas’ storyline, it also brings us full circle with regards to how we — the players, and observers of the story — feel about the villain. In his dying moments, he is finally freed from his curse and is portrayed once more as a tragic character who never intended to fall so far.
I can’t speak for everyone, but I personally felt a great deal of pity for the fallen prince, the one who I had grown to despise through my Warcraft adventures, but here at the end, realized that he was merely a pawn all along, being used by forces much greater. And this, I think, is what makes Arthas such a memorable and unique villain — how many others can you name, which manage such an extensive full-circle spanning many years, and after all of the relentless villainy and vexation, finally turns out to be a poor, misguided soul who deserves not hatred, but pity?
Other than Darth Vader, I suppose.
