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	<title>Comments on: Top 5 Worst Sonic Zones</title>
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	<link>http://gravec.at/2010/worst-5-sonic-zones/</link>
	<description>Blogging Like It&#039;s 1999</description>
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		<title>By: Gravecat</title>
		<link>http://gravec.at/2010/worst-5-sonic-zones/comment-page-1/#comment-698</link>
		<dc:creator>Gravecat</dc:creator>
		<pubDate>Sat, 24 Apr 2010 07:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://gravec.at/?p=347#comment-698</guid>
		<description>Pretty much anything with water, yes. It&#039;s really just not a fun mechanic in the Sonic games -- it hinders speed and adds an annoying extra level of difficulty that simply isn&#039;t needed.

And yeah, it seems like the first four Megadrive games really hit gold, even with their remakes (Green Hill -&gt; Emerald Hill -&gt; Angel Island -&gt; Mushroom Hill, Scrap Brain -&gt; Chemical Plant, Spring Yard -&gt; Casino Night -&gt; Carnival Night); yes, there was some unoriginality there, but it was pulled off with a fair amount of finesse, and often the recrations were better than the originals (except maybe Carnival Night; it&#039;s hard to beat Casino Night).

After that, it just descended into bullshit, and whatever magic they once had was lost, apparently for good. :/</description>
		<content:encoded><![CDATA[<p>Pretty much anything with water, yes. It&#8217;s really just not a fun mechanic in the Sonic games &#8212; it hinders speed and adds an annoying extra level of difficulty that simply isn&#8217;t needed.</p>
<p>And yeah, it seems like the first four Megadrive games really hit gold, even with their remakes (Green Hill -> Emerald Hill -> Angel Island -> Mushroom Hill, Scrap Brain -> Chemical Plant, Spring Yard -> Casino Night -> Carnival Night); yes, there was some unoriginality there, but it was pulled off with a fair amount of finesse, and often the recrations were better than the originals (except maybe Carnival Night; it&#8217;s hard to beat Casino Night).</p>
<p>After that, it just descended into bullshit, and whatever magic they once had was lost, apparently for good. :/</p>
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		<title>By: Lu</title>
		<link>http://gravec.at/2010/worst-5-sonic-zones/comment-page-1/#comment-691</link>
		<dc:creator>Lu</dc:creator>
		<pubDate>Fri, 23 Apr 2010 16:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://gravec.at/?p=347#comment-691</guid>
		<description>So basically, anything that contains water. Not entirely, since I have a special place of loathing in my heart for the &lt;i&gt;Casino&lt;/i&gt; stages of the Sonic franchise. I positively &lt;i&gt;adore&lt;/i&gt; the music in them

I love them visually too, the clusterfuck of lights and neons is &lt;i&gt;perfect&lt;/i&gt; at expressing what it needs to be, but the bumpers and annoying features of the level just make me want to scream. Particularly in newer incarnations where the casino stages insist on having some broken pinball minigame mid-level that must be completed to advance further. The Rush series also poorly imitates them and makes them worse with innumerable death pits, including ones that you will drop down 70-80% of the time.

In fact, now that I think about it, nearly every Sonic game just tries to do Chemical Plant/Scrap Brain, Casino, Green Hill, Sandopolis and Icecap. &lt;i&gt;Over, and over again&lt;/i&gt;, all while ultimately missing the mark and leaving me with a bitter, disappointed taste in my mouth.

Much like the rest of the series.</description>
		<content:encoded><![CDATA[<p>So basically, anything that contains water. Not entirely, since I have a special place of loathing in my heart for the <i>Casino</i> stages of the Sonic franchise. I positively <i>adore</i> the music in them</p>
<p>I love them visually too, the clusterfuck of lights and neons is <i>perfect</i> at expressing what it needs to be, but the bumpers and annoying features of the level just make me want to scream. Particularly in newer incarnations where the casino stages insist on having some broken pinball minigame mid-level that must be completed to advance further. The Rush series also poorly imitates them and makes them worse with innumerable death pits, including ones that you will drop down 70-80% of the time.</p>
<p>In fact, now that I think about it, nearly every Sonic game just tries to do Chemical Plant/Scrap Brain, Casino, Green Hill, Sandopolis and Icecap. <i>Over, and over again</i>, all while ultimately missing the mark and leaving me with a bitter, disappointed taste in my mouth.</p>
<p>Much like the rest of the series.</p>
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