October 24th, 2011: Dawn of War II: Last Stand Wargear List (Chaos Sorcerer)
Last updated by Gravecat at 12:45 pm. Comments (54)

Eldar FarseerOrk MekboySpace Marine CaptainTyranid Hive Tyrant — Chaos Sorcerer — Lord GeneralTau Commander

Because I couldn’t find a complete, accurate list of all the wargear and when it unlocks in Dawn of War II’s Last Stand mode, I’m creating my own in the hopes that it’ll prove useful to others someday. :) If you find these lists useful or have any corrections to make, just drop me a comment at the bottom of the page. Feedback is always appreciated! I have personally verified everything up to level 14, other details are courtesy of friends and commenters. Thanks to Sed, Pickledragon, Shizzuko, Toyi, and Juno for helping to complete the list. :)

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Bolt Pistol
Default weapon. Can only be replaced, not removed.

One-handed ranged weapon, 4.3 dps.

Force Sword
Default weapon. Can only be replaced, not removed.

One-handed melee weapon, 8.5 dps.

Power Armor
Default armor. Can only be replaced, not removed.

Armor Rating: 12.

Sword of Spite
Starting equipment

One-handed melee weapon, 13.1 dps. Grants Ability: Doomblast (10energy: Emit a radial blast of psychic power, knocking back and damaging all nearby enemies.)

Staff of Warpfire
Starting equipment

Two-handed ranged weapon, 9.8 dps. Grants ability: Warpfire (15energy: Trigger a line of fiery detonations, damaging all enemy infantry and vehicles.)

Armor of Eternal War
Starting equipment

Armor Rating: 58. Grants Trait: Combat Master (+40% Melee and Ranged damage.) Grants Minion Trait: Combat Master (+40% Melee and Ranged damage.) Grants ability: Daemonic Doppelganger (15energy: Summons a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions.)

Mark of Tzeentch
Starting equipment

Accessory. +25 Energy (if Summoner). +50 Energy (if Narcissistic). +25 Doppelganger Energy.

Tome of Hunger
Starting equipment

Accessory. Grants Ability: Consume (Destroy a Daemonic Doppelganger in order to restore the Sorcerer’s health.)

Scroll of Blood
Unlocks at level 2

Accessory. Grants ability: Orb of Blood (10energy: Project an orb of unholy power. Allies within the orb regain health whenever they attack, healing for 50% of the damage they cause.)

Vestments of Power Undivided
Unlocks at level 3

Armor Rating: 62. +0.5 Energy Regeneration. Grants Trait: Narcissistic (All minion traits and bonuses apply to the Sorcerer instead.)

Tome of Doom
Unlocks at level 4

Accessory. Grants Ability: Doombolt (15energy: Fire lethal psychic bolts at the targeted area.)

Icon of Summoning
Unlocks at level 5

Commander Item. Grants Trait: Greater Summoning (Doppelganger ability may now target enemy champions.) +125 Health (Narcissistic only.)

Sword of Fate
Unlocks at level 6

One-handed melee weapon, 12.5 dps. Grants Ability: Curse of Tzeentch (20energy: Place a curse on an enemy, damaging that unit over time and preventing health regeneration. The unit will explode if it perishes under the effects of the curse.)

Sigil of Greater Sorcery
Unlocks at level 7

Accessory. Grants Trait: Greater Sorcery (Warpfire now causes knockback. Doomblast deals additional damage. Curse of Tzeentch recharges Sorcerer Energy. Let the Galaxy Burn fires an additional fireball. Warp burns the ground upon arrival.)

Daemonic Gift of Retaliation
Unlocks at level 8

Accessory. Grants Minion Trait: Reactive Strike (Chance when the Doppelganger is hit by a melee attack to trigger a reactive Doomblast. Greater Sorcery and Master Sorcery traits enhance this effect.) A Narcissistic Sorcerer gains the same chance to emit this Doomblast when he is attacked.

Robes of Unholy Fortitude
Unlocks at level 9

Armor Rating: 72. +50 Health, +50 Doppelganger health, +25 Energy, +25 Doppelganger Energy. Grants Ability: Daemonic Doppelganger (15energy: Summons a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions.)

Icon of Change
Unlocks at level 10

Commander Item. Grants Trait: Chaos Aura (Sporadic effect deals damage to enemies.)

Scroll of Vengeance
Unlocks at level 11

Accessory. Grants Ability: Orb of Vengeance (10energy: Project an orb of unholy power. Enemies attacking any of your allies within the orb suffer 150% of the damage they inflict upon their target.)

Staff of Tzeentch
Unlocks at level 12

Two-handed weapon, 9.8 dps. Grants Ability: Warp (7energy: Teleport to target location.)

Armor of Might Undivided
Unlocks at level 13

Armor Rating: 88. Grants Traits: Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback), Narcissistic (All minion traits and bonuses apply to the Sorcerer instead.)

Daemonic Gift of Spite
Unlocks at level 14

Accessory. Grants Minion Trait: Death Throes (A Warp vortex erupts upon the minion’s death, knocking back and damaging nearby enemies.) A Narcissistic Sorcerer causes such an explosion whenever he is incapacitated.

Staff of Daemonic Flame
Unlocks at level 15

Two-handed ranged weapon. Grants Ability: Let The Galaxy Burn! (20energy: Loose an orb of empyreal flame a target. Orbs detonate on impact leaving smoldering residue that can continue to damage enemies.)

Scroll of Unholy Might
Unlocks at level 16

Accessory. Grants Ability: Orb of Unholy Might (10energy: Project an orb of unholy power. All allies within the orb knock down targets with all standard attacks.)

Robes of the Deathless
Unlocks at level 17

Armor Rating: 4. Grants Ability: Daemonic Doppelganger (15energy: Summons a Daemonic minion who takes the form of a targeted enemy). Grants Trait and Minion Trait: Deathless (When suffering a fatal blow, the Sorcerer/Doppelganger instead regains full Health and Energy and deals double damage for a short period. This effect cannot recur for 30 seconds.)

Sigil of Master Sorcery
Unlocks at level 18

Accessory. Grants Trait: Master Sorcery (Warpfire range doubled. Doomblast briefly increases unit’s armor. Curse of Tzeentch heals the Sorcerer. Let the Galaxy Burn fires an additional fireball. Warp burns the ground upon departure.)

Daemonic Gift of Sustenance
Unlocks at level 19

Accessory. Grants Minion Traits: Combat Vigor (Whenever the Doppelganger makes a standard attack, it regains 2 Energy), Zealous (Whenever the Doppelganger makes a standard attack, it regains Health equal to 100% of the damage caused). For Narcissistic Sorcerers the recharge effects applies to the Sorcerer’s own attacks.

Icon of Pain
Unlocks at level 20

Commander Item. Grants Trait: Aura of Power (Sorcerer and nearby allies gain a bonus of 30% to melee and ranged damage.)

Cataclysmic Hellblade
Unlocked by achievement “There can be only one” (Defeat your clones on Wave 16 of the Bloodied Colosseum as the Chaos Sorcerer).

Two-handed melee weapon, 21.4 dps. Grants Traits: Hell Attacks (Attacks with the Hell Blade use 5 energy), Bonus Damage (Attacks with the Hell Blade cause extra damage.)

Accursed Idol
Unlocked by achievement “Magic Missiler” (Consume 5,000 energy from using abilities as the Chaos Sorcerer).

Accessory. Grants Trait: Accursed Idol (Damage received by the Sorcerer causes the attacker to take damage.)

Oracle Stave
Unlocked via paid DLC pack

Two-handed melee weapon, 5.0 dps. Grants Trait: Fate Weaver (Melee attacks have a 30% chance to trigger Fate Weaver. The next attack from the Sorcerer deals immense damage.)

Rubric Touched Helm
Unlocked via paid DLC pack

Accessory. Grants Trait: Dark Fortification (Adds 150 Armor Rating to the Sorcerer for 10 seconds when struck in melee.)


54 Responses to “Dawn of War II: Last Stand Wargear List (Chaos Sorcerer)”:


    Aylin — October 18th, 2011 @ 6:29 pm

    My sorc is still a low level, but I have seen several higher level sorcs use the Icon of Change. Is it really good enough to lose the Icon of Summoning for? I’ve seen it kill some things, but it seems a little too random to be something reliable.

    Guts — October 20th, 2011 @ 4:30 am

    Keep in mind that Daemonic Gift of Sustenance does not give you back energy unless you are in melee with a target. Doesn’t make any sense to me why it’s like this since the lifetap part works on both ranged and melee.

    Tsenzei — October 23rd, 2011 @ 11:45 am

    Icon of Change is pretty random, but it can be effective if you find yourself consistently in the thick of enemies, and personally, I don’t like Icon of Summoning all that much unless using a Narc build.

    krz — October 26th, 2011 @ 2:12 am

    this class is cool in that with level one you can actually reach the doppleganger stage even if your allies also suck (this is because you just constantly keep making doplegangers of high powered enemies, especially the big tryranid creatures)

    -Note, never try making dopplegangers of banshees… sure, the idea sounds pretty cool seeing as banshees ussually kill you when you are the other classes, but don’t do it, waste of energy points

    Hagosha — October 30th, 2011 @ 3:50 am

    My preferred build for my Sorc is as follows:

    -Staff of Daemonic Flame

    -Robes of the Deathless

    -Daemonic Gift of Retaliation
    -Daemonic Gift of Sustenance
    -Sigil of Greater/Master Sorcery

    -Icon of Summoning

    With this build, whatever minion you choose to crank out tends to pack a hell of a punch and tends to be exceedingly difficult/annoying to kill. I prefer either FC or Warriors for the beginning waves. If they survive that long, clone one of the clones (yourself if you want a cloning pet :P)or whatever uber-strong unit comes along (Carnifex in particular) On top of that, you’ve got Let the Galaxy Burn for everything that doesn’t have knockback immunity. I don’t think that i’ve ever wiped sooner than wave 16 with this build tbh.

    Violence — November 2nd, 2011 @ 5:28 pm

    A decent build for a Sorcerer who wants to go in close combat?

    Baron von HoopleDoople — November 3rd, 2011 @ 1:39 am

    There isn’t really that great of melee Sorceror builds. Here’s a couple that are tolerable.

    If you have the DLC wargear:

    Oracle Stave, Armor of Might Undivided, Rubric Touched Helm, Daemonic Gift of Sustenance, Tome of Dome, Icon of Summoning.

    This build gives you decent health and armor, immunity to suppression and knockback, decent health recovery (when special attack triggers it usually gives you a full heal), and a powerful close range spell you can spam away.

    If you lack the DLC wargear:

    Cataclysmic Hellblade, Armor of Might Undivided, Daemonic Gift of Sustenance, Daemonic Gift of Retaliation, Sigil of Greater Sorcery, Icon of Summoning.

    This build gives you good damage and reactive doomblasts to clear out swarms. Defense isn’t that spectacular but at least you recover health with each attack.

    Violence — November 3rd, 2011 @ 9:57 am

    @Baron ty for the advice ^^

    FunnehRabbitMan — November 14th, 2011 @ 10:53 pm

    @Violence I play a bit of an unorthodox melee Sorcerer that you may want. I posted it awhile back but to save you some time digging I’ll post it here as well:

    Staff of Tzeentch

    Armor of Might Undivided

    Daemonic Gift of Sustenance
    Sigil of Greater Sorcery
    Sigil of Master Sorcery

    Icon of Summoning

    First off, change to melee stance; this will let you recover your energy by attacking in melee (and if I remember right the Staff’s DPS isn’t that much different in melee). Teleport all around, stacking fire fields if you can, then go in and beat them with your staff; the fire will make up for lost DPS and the Gift will keep you from running out of energy and increase your standing power. However, you won’t have spectacular standing power and so should use your high mobility for escape as well as offense. You’ll have a hard time going toe-to-toe with big guys, but you’ll be able to do appreciable damage if you stack your fields right and you’ll decimate little guys. So, in short:

    Pros: Great sustained DPS, high area of effect damage, fast health and energy regeneration, Fearless, Unshakable, high mobility.

    Cons: Moderate-to-low standing power, low burst potential.

    Dalakh — November 15th, 2011 @ 12:55 pm

    @FunnehRabbitMan

    Your combo is a useless version of this one :

    Staff of Tzeentch

    Armor of Might Undivided

    Tome of Doom
    Daemonic Gift of Sustenance
    Sigil of Greater Sorcery

    Icon of Summoning

    Let me tell you first that the energy gaining gift DO WORK with doomblast (and let the the galaxy burn too). So just teleport on the ennemy (burning him with greater sorcery bonus) and doombast his face. Then remember this : the closer, the heavier damages are but the smaller the attack zone is.

    So, do it again and again and again until everything is doomblasted.

    For the commander item I took the Icon of Summoning for extra life but all are neither usefull nor useless.

    You don’t need really extra damages (Icon of Pain) trust me but this is an option whereas Icon of Change is as useless as usual.

    Dalakh — November 15th, 2011 @ 1:22 pm

    Sorry for the double post I meant Doombolt instead for Doomblast as you maybe understood.

    Melee Sorc — November 24th, 2011 @ 12:06 pm

    Sword of Spite

    Armor of Might Undivided
    Sigil of Master Sorcery
    Daemonic Gift of Sustenence
    Daemonic Gift of Retaliation/DLC Rubric Touched Helm

    Icon of Pain

    D. Blast + SoMS gives you a huge boost to Armor, while DGoR gives you a chance of getting a D. Blast so long as you’re in melee. The DLC helm provides an Armor bonus as well, just 100% when in melee. DGoS will keep you topped off with IoP, and will keep your D. Blast up and running as well.

    + Sorc is “tanky”
    + decent damage
    + D. Blast knocks down units

    - very boring
    - poor mobility
    - tankiness relies on being in melee

    Not new — January 1st, 2012 @ 10:11 pm

    Do the achivement items work in chaos rising or only retribution?


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