Last updated by Gravecat at 5:44 pm. Comments (98)
Eldar Farseer — Ork Mekboy — Space Marine Captain — Tyranid Hive Tyrant — Chaos Sorcerer — Lord General — Tau Commander
Because I couldn’t find a complete, accurate list of all the wargear and when it unlocks in Dawn of War II’s Last Stand mode, I’m creating my own in the hopes that it’ll prove useful to others someday. :) If you find these lists useful or have any corrections to make, just drop me a comment at the bottom of the page. Feedback is always appreciated! I have personally verified everything up to level 16, other details are courtesy of friends and commenters. Thanks to Pika, YoYoDominoYo, PLAsmamAn, and Beelzebot for helping to complete the list. :)
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Bolt Pistol
Default weapon. Can only be replaced, not removed.
One-handed ranged weapon, 4.8 dps.
Chainsword
Default weapon. Can only be replaced, not removed.
One-handed melee weapon, 7.6 dps.
Power Armor
Default armor. Can only be replaced, not removed.
Armor Rating: 62.
Bolter
Starting equipment
Two-handed ranged weapon, 21.8 dps. +0.3 Energy Regeneration. Grants Ability: Blind Grenade (10
: Stun enemy targets in an area on detonation.)
Master-Crafted Bolt Pistol
Starting equipment
One-handed ranged weapon, 4.8 dps. +1.5 Health Regeneration.
Master-Crafted Chainsword
Starting equipment
One-handed melee weapon, 12.3 dps. Grants Trait: Zealous (The Captain regains 10 health every time he strikes with his chainsword.)
Armor of Resilience
Starting equipment
Armor Rating 128. Grants Trait: Unshakable (Makes the wearer immune to knockback.)
Rite of Fortitude
Starting equipment
Accessory. +75 Health.
Rite of Swift Victory
Starting equipment
Accessory. Grants Ability: Victory Charge (10
: Charge to a specified location with the chapter’s vigor, smashing through objects and knocking enemies back.)
Oath of Merciless Rage
Unlocks at level 2
Accessory. Grants Ability: Merciless Strike (15
: Lash out at a specified target with an explosive short-range melee attack.)
Plasma Pistol
Unlocks at level 3
One-handed ranged weapon, 3.5 dps. Grants Traits: Corroding (Targets hit with the plasma pistol have their armor reduced for a short duration), Combat Expert (+30% Melee and Ranged damage.)
Parable of the Stalwart Brother
Unlocks at level 4
Accessory. +1.5 Health Regeneration.
Larraman’s Blessing
Unlocks at level 5
Commander Item. Grants Trait: Healing Aura (+2 Health Regeneration for all nearby allies.)
Litanies of Hate
Unlocks at level 6
Accessory. Grants Ability: Taunt Target (3
: Force a targeted enemy to engage the Space Marine, drawing fire from their allies.)
Power Axe
Unlocks at level 7
One-handed melee weapon, 19.0 dps. Grants Trait: Armor Piercing (Strikes from the Power Axe ignore up to 100 armor value.)
Jump Pack
Unlocks at level 8
Accessory. Grants Ability: Assault Jump (15
: Soar through the air and land at target location knocking back nearby units.)
Armor of Vengeance
Unlocks at level 9
Armor Rating: 208. Grants Trait: Reactive Strike (Chance when the Captain is hit by a melee attack to damage and knockback the attacker.)
Rite of the Tireless Crusader
Unlocks at level 10
Accessory. Grants Ability: Revive (30
: Revive a fallen comrade with full health and temporary invulnerability.)
Plasma Gun
Unlocks at level 11
Two-handed ranged weapon, 22.6 dps. Grants Ability: Hellfire Grenade (15
: An area-of-effect attack with low-medium damage distributed evenly across the entire area. This damage ignores a significant amount of armor.) Grants Trait: Armor Piercing (Attacks from the Plasma Gun ignore up to 100 armor value.)
Terror of Xenos
Unlocks at level 12
Accessory. Grants Ability: Fearsome Shout (35
: Cause all nearby enemies to retreat.)
Artificer Armor
Unlocks at level 13
Armor rating: 162, +50 Health, +25 Energy.
Litanies of Zeal
Unlocks at level 14
Accessory. Grants Trait: Zealous Leadership (Melee attacks heal all nearby allies for 5 health.)
Dreadnought Drop Pod
Unlocks at level 15
Commander Item. Grants Ability: Call Dreadnought (50
: Deliver a Dreadnought by drop pod.) Can only have one Dreadnought active at a time.
Plasma Cannon
Unlocks at level 16
Two-handed ranged weapon, 10.5 dps. Grants Traits: Knockback (Blasts from the Plasma Cannon will knock down enemy infantry units), Heavy (Using a Heavy weapon requires a short setup period before firing and, once setup, a teardown period before the unit can move again), Area of Effect (Attacks from this weapon deal damage over a large area.) Cannot use Jump Pack with this weapon.
Armor of Foritude
Unlocks at level 17
Armor Rating: 144, +2.5 Health Regeneration.
Frag Grenades
Unlocks at level 18
Accessory. Supplies Frag Grenades which are an Area-of-effect attack with damage much higher the closer a target is to the central impact point knocks down surviving victims.
Feel No Pain
Unlocks at level 19
Accessory. Restore health to a nearby targeted ally.
Orbital Targeting Beacon
Unlocks at level 20
Commander Item. Grants the ability to call in a massive orbital strike capable of destroying even the heaviest units.
Lightning Claw
Unlocked by achievement “The Warrior Born” (Achieve 350 kills in a single match as the Space Marine Captain)
One-handed melee weapon, 10.0 dps. Grants Trait: Lightning Damage.
Thunder Hammer
Unlocked by achievement “Fury of the Primarchs” (Kill 2,500 enemies as the Space Marine Captain)
Two-handed melee weapon, 15.0 dps. Grants Traits: Vehicle Stun, Knockback.
Inscribed Combat Shield
Unlocked via paid DLC pack
Shield (uses one-handed ranged weapon slot), +25 Armor Rating, +25 Health. Grants Trait: Shield Block (Incoming ranged damage reduced by 25%.)
Sacred Relic Armor
Unlocked via paid DLC pack
Armor Rating: 135. Grants Traits: Melee Expert (Melee damage increased by 15%), Crushing Blows (Melee attacks deal additional damage in an area around the attacker.)
Luke Angelos — November 23rd, 2011 @ 9:01 am
guys do the achievement wargears get unlocked on chaos rising??? because i killed 400 guys in one game with my space marine captain in dawn of war 2 but still didnt get the achievement or the wargear, same gos for hammer, so do i need chaos rising expansion to unlock the achievement wargears???
BenzKA — November 24th, 2011 @ 1:16 am
Any good build with plasma cannon so far?
Aylin — November 25th, 2011 @ 7:49 pm
@BenzKA
I’ve had moderate success in TBC with this:
Plasma Cannon
Armour of Resilience/Armour of Fortitude
Rite of Fortitude
Parable of the Stalwart Brother/Rite of Swift Victory
Terror of Xenos
Dreadnought Drop Pod
I haven’t tried this once since I got Retribution, but in the base game Rite of Swift Victory would let you move without having to first teardown your weapon, so it gave you some more mobility. Terror of Xenos and the Dreadnought help keep melee foes off of you.
The reason I say “moderate success” is because it really depends on what your teammates do. I found it worked best when holed up in one of the little alleys with your teammates, since then all the enemies would be packed close together and your weapon would take out huge chunks of them with every shot.
On the other hand, with your low mobility (even with Rite of Swift Victory), if your position is overrun and Terror of Xenos doesn’t affect all your enemies…you’re likely to die.
Gonzo — December 31st, 2011 @ 6:04 am
It’s absolutely awesome!
Not new — January 1st, 2012 @ 8:30 pm
About the awarded wargear, with Captain killed more than 2.500 and nothing,got 350 kills, nothing. Man really had high hopes for these items. Is this dawn of war chaos rising and dawn of war 2 Last stand, or retribution?
ninjasheep — January 21st, 2012 @ 8:49 am
yeah i had the same problem, not even sure where i can check it atm #:L
The Ringo Neko — January 22nd, 2012 @ 1:12 pm
The awarded wargear is in Retribution’s Last Stand only, Its not in DOW2/Chaos Rising.
Matte — February 23rd, 2012 @ 11:21 am
My best combo so far is.
Chainsword + Bolt pistol (Use Plasma for more damage and less tankyness)
Armor of Vengeance
Rite of Fortitude
Litanies of Zeal
Jump Pack (Your way of escaping once damage is overwhelming)
Larraman’s Blessing
Switch Larraman’s blessing for Dreadnought and Sword/Pistol for Thunderhammer for some meele funtime, especially versus the Wraitlords on wave 12.
I lol’d loudly when I chainstunned them.
Eagle11 — March 5th, 2012 @ 5:14 pm
Lightning Claw
Mastercrafted Bolt pistol
Armor of Vengeance
Parable of the Stalwart brother
Litanies of Zeal
Jump Pack
Larramans Blessing
High attack rate paired with zealous leadership keeps you up in addition to massive +5 hp regen and wih captain’s best armor. The lightning dot applied from claw helps with everything but be careful to not tank multiple heavies at once or melee swarms.
Everything is even better if you have an Ork with Boss pole behind you that doubles your health.
Gian-Luca — March 19th, 2012 @ 11:22 am
i was goin throgh with some builds and i made this one up
u should be able to survive till wave 15-16 in the bloodied colesseo and wave 8 in the anvil. (hope this helps)!
Power axe.
Combat shield (if not cause that is dlc) use plasma pistol.
Armour of vengance or Armour of Fortitude (for 2.5 regen).
Jump Pack.
Parable of the stallwart brother.
and the revive (red one)that lets u revive other players and gives em imortality for 10 secs.
Laramans Blessing. (Eagle11 was on the right track) :)
Alien Gamer — April 22nd, 2012 @ 12:37 am
I haven’t tried this build because i haven’t leveled up the space marine yet but i think it would be good for doing mass aoe damage.
Plasma Gun: for Hellire grenade (aoe damage)
Artificer Armor: For ability spamming and decent survival.
Oath of Merciless Rage: for merciless strike (aoe damage)
Frag Grenades: (aoe damage)
Jump pack: for escape.
Orbital Targeting Beacon: (MASSIVE aoe damage)
Not sure if that is an optimal build but is sounds fun to me. If anyone is willing to try it and tell me the results that would be much appreciated. Otherwise i’ll just try it for my self when I get the time. ;)
Hello_M0to — April 22nd, 2012 @ 3:51 pm
Frag grenades are useless and oath of merciless rage is only useful when combined with a melee weapon and/or melee-centric build. It is counter-intuitive to pair up a ranged weapon (plasma gun) with a melee AOE ability. Besides, you’ve already got the hellfire grenade ability so why the need for frags too?!
Switch out frags and oath of merciless rage for some purity seals like rite of fortitude and parable of stalwart brother.
heck, I’ve seen competent players decimate the Anvil of Khorne map with nothing but the clever use of bolter (+0.3 energy regen), an articificer armor build + orbital bombardment.
Alien Gamer — April 22nd, 2012 @ 9:13 pm
Thanks for the feedback Hello Moto, but like i said i haven’t played the space marine much and i just wanted to see if the build would work. But i’m glad you gave me the info. :)
Tsenzei — April 25th, 2012 @ 4:28 pm
I actually kind of like Frag Grenades… but I don’t think I’d use them alongside Hellfire Grenades. Energy is too limited to be able to consistently use both at (near) the same time, so there’s not much point in having both, especially since you’re relying on the Jetpack to stay alive rather than having a bit more regen/health from the suggested Seals.
I haven’t really used Oath, but I wouldn’t use it alongside grenades either for the same reasons, especially if you want to make use of Orbital Strike.
Lightofmask — April 29th, 2012 @ 2:26 pm
There IS a good build for the plasma cannon actually…
But it only works on the bloodied colosseum :/
Explanation:
Plasma cannon
artificier armor
Rite of Swift Victory
Rite of the Tireless Crusader
Feel no Pain
Dreadnought Drop Pod
There is a glitch that you can use that requires the dreadnought drop pod.
It’s quite hard to make, but it’s worth it once you’re OUT OF THE MAP.
What you need to do is go on the bottom left side of the map, wait for the door to open, go right near the ravine and spawn the dreadnought in the opposite direction, but in a way that allows you to be knocked back. When you are on the ground, click IN the ravine. Your Space marine will nicely walk in the air and join the right place. Then you go south, to the building wich can be garnisoned. You get behind it, then into it, and then again go out. It will make you higher.
Once all that is done, you can make easy kills while protecting your allies with the heal and revive ability. Because you’re out of the range of ennemies, they can’t shoot at you and kill you, but they’re still in yours (the range for the plasma cannon is awesome for that).
Note:if you die during the “god walk in the air”, you’ll just be brought back in the arena, and you’ll be able to be saved ;)
It also works with the Lord General (equiped with the sniper), but then again you need the dreadnought Drop pod.
It’s not easy to go out of the map, but it’s possible ;)
the Right of Swift victory is just there to help you tearing down for as long as you’re still in the arena ;)
eric — May 4th, 2012 @ 7:46 pm
dont judge buddy
ShadowBlaze2337 — May 20th, 2012 @ 2:34 am
Can someone give me some tips for getting 350 kills in a match at level 13 and is DLC worth it?