October 24th, 2011: Dawn of War II: Last Stand Wargear List (Ork Mekboy)
Last updated by Gravecat at 10:11 am. Comments (70)

Eldar Farseer — Ork Mekboy — Space Marine CaptainTyranid Hive TyrantChaos SorcererLord GeneralTau Commander

Because I couldn’t find a complete, accurate list of all the wargear and when it unlocks in Dawn of War II’s Last Stand mode, I’m creating my own in the hopes that it’ll prove useful to others someday. :) If you find these lists useful or have any corrections to make, just drop me a comment at the bottom of the page. Feedback is always appreciated! I have personally verified everything up to level 16, other details are courtesy of friends and commenters. Thanks to Gogglebottle, Gargoyle, ultrasloth7, and Hany for helping to complete the list. :)

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Slugga
Default weapon. Can only be replaced, not removed.

One-handed ranged weapon, 1.1 dps.

Choppa
Default weapon. Can only be replaced, not removed.

One-handed melee weapon, 8.2 dps.

Orky Armor
Default armor. Can only be replaced, not removed.

Armor Rating: 22.

Teleporta Pack
Starting equipment

Armor Rating: 22. Grants Ability: Teleporta (7energy: Teleport to the chosen location.)

Big Shoota
Starting equipment

Two-handed ranged weapon, 44.0 dps.

Burna
Starting equipment

Two-handed ranged weapon, 6.0 dps. Grants Traits: Area of Effect (The Burna deals damage in a large radius), Ignore Cover (Enemies targeted with the Burna gain no advantage from being in cover.)

Booby Traps
Starting equipment

Accessory. Grants Ability: Booby Traps (25energy: Scatter booby traps in an area. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy.)

Battery Pack
Starting equipment

Accessory. Grants Ability: ‘Ave A Taste (30energy: Give Energy to a friendly unit and restore their Health.)

Mega-Rumblah
Unlocks at level 2

Accessory. Grants Ability: Mega-Rumblah (35energy: Knock down enemy infantry in a large radius around the Mekboy for the duration of the ability.)

‘Eavy Armor
Unlocks at level 3

Armor Rating: 180, +75 Health.

Speshul Tools
Unlocks at level 4

Accessory. +25 Energy.

Trophy Rack
Unlocks at level 5

Commander Item. Grants Trait: Fearsome Aura (Reduces nearby enemy damage by 35%. Additional Fearsome Auras reduce the damage by an additional 15%.)

Big Choppa
Unlocks at level 6

One-handed melee weapon, 16.0 dps. +2.0 Health Regeneration. Grants Trait: Invigorating (Regain 5 Energy when killing an enemy with a melee strike.)

Cybork Parts
Unlocks at level 7

Accessory. +66 Armor Rating.

Sturdy Bitz
Unlocks at level 8

Accessory. Grants Trait: Unshakable (Makes the wearer immune to knockback.)

Mad Teleporta Pack
Unlocks at level 9

Armor Rating: 86. Grants Traits: Reactive Escape (15% chance, when the Mekboy is hit by a melee attack, to teleport the Mekboy to a random location. If teleported, the Mekboy is briefly phased out, greatly reducing the enemy’s chance to hit him), Reactive Teleport (50% chance, when the Mekboy is hit by a melee attack, to teleport the attacker to a random nearby location.)

Roks
Unlocks at level 10

Commander Item. Grants Ability: Roks (50energy: Order a massive Rok strike on a targeted position.)

Boom Time!
Unlocks at level 11

Accessory. Grants Trait: Boom Time! (Powerful explosives detonate when the Mekboy is incapacitated.)

Rokkit Launcha
Unlocks at level 12

Two-handed ranged weapon, 4.6 dps. Grants Traits: Knockdown (Passive Rokkit Launcha fire knocks down smaller units), Salvo (The Rokkit Launcha fires 3 missiles at once), Armor Piercing (Attacks from the Rokkit Launcha ignore up to 140 Armor Value.)

Dok’s Tools
Unlocks at level 13

Accessory. Grants Trait: Reactive Zeal (Chance when hit to heal self and all nearby allies for 10 health.)

Electric Armor
Unlocks at level 14

Armor Rating: 32. Grants Trait: Damage Aura (Causes damage to all nearby enemies.)

Bouncy Shield
Unlocks at level 15

Accessory. Grants Ability: Bouncy Shield (20energy: Activate a force field that knocks away any enemy infantry who get close to the Mekboy.)

Dakka Deffgun
Unlocks at level 16

Two-handed ranged weapon, 24.7 dps. Grants Traits: Suppressive (The Dakka Deffgun suppresses enemy units under fire, slowing their movement and attack speed), Heavy (The Dakka Deffgun requires a short setup period before firing and, once setup, a teardown period before moving again.)

Proximity Mines
Unlocks at level 17

Accessory. Mines can be scattered in a target area. When triggered by an enemy they cause knockdown damage in a large radius.

‘Uge Bombz
Unlocks at level 18

Accessory. Placed on the ground these explosives can be triggered for a ‘Uge Kaboom.

Kustom Force Field
Unlocks at level 19

Armor Rating: 44. (Can make the Mekboy invulnerable. for a while.)

Boss Poll
Unlocks at level 20

Commander Item. Increases the Mekboy’s health and grants suppression immunity to him and all surrounding allies.

Zaap Knife
Unlocked by achievement “The sharpest wrench” (Achieve 350 kills in a single match as the Ork Mekboy)

One-handed melee weapon, 45.0 dps. Grants Traits: Protective Teleport, Proactive Escape, +2.0 Health Regeneration.

Leaky Armor
Unlocked by achievement “Can’t touch dis” (Kill 2,500 enemies as the Ork Mekboy)

Armor Rating: 145. Grants Traits: Leaky Armor (25% chance when hit to release 2 explosive mines).

Pokkit Rokkit Launcha
Unlocked via paid DLC pack

One-handed ranged weapon, 5.2 dps. Grants Traits: Knockdown (Passive Rokkit Launcha fire knocks down smaller units), Armor Piercing (Attacks from the Rokkit Launcha ignore up to 140 armor value.)

Juiced Up Tellyporta
Unlocked via paid DLC pack

Accessory. Grants Trait: Ported!! (Whenever an enemy or the Mek is teleported they explode dealing area of effect damage and knockback.)


70 Responses to “Dawn of War II: Last Stand Wargear List (Ork Mekboy)”:


    Gravecat — December 17th, 2011 @ 1:54 pm

    larry: Search on Steam for Dawn of War, all the DLC packs should show up there.

    larry — December 17th, 2011 @ 6:06 pm

    thank you i will try it

    larry — December 20th, 2011 @ 2:46 pm

    Hey guys sorry i am having so many problems but i baught retribution because i herd last stand had a new map and it was the only way i could get the pocket rocket launcher all i had was dawn of war 2 and chaos rising well now im trying to play last stand on retribution and my meckboy is level one can anyone tell me how to bring my elite level twelve ork to retribution please make it very spacific

    larry — December 20th, 2011 @ 3:42 pm

    ok now i got it but it wont import

    MekBoss — January 3rd, 2012 @ 3:27 am

    Oi you gitz, any build dat makes dis boy ‘ave lots o dakka or tellyporta exploshions?

    Hyfigh — January 5th, 2012 @ 6:12 pm

    The Boss Poll adds 100 HP to all allies, if it’s relavent to your list.

    steve — February 1st, 2012 @ 10:41 am

    I can just imagne mad tellyporta pack plus zzap knife plus juiced up tellyporta. XD

    jeff — February 3rd, 2012 @ 5:37 am

    @steve…its fun :)

    jeff — February 3rd, 2012 @ 5:38 am

    also…reactive armor is fun

    The Horgle — February 4th, 2012 @ 11:18 pm

    As far as tellyporta exploshions go, you pretty much just need this:

    Zzap Knife

    Teleporta Pack/Mad Teleporta Pack

    Juiced Up Tellyporta
    Sturdy Bitz

    Sturdy Bitz are not required, but it REALLY sucks when you get knocked down every time you or something near you teleports. I generally spec in Cybork parts for the extra armor. Roks is also nice for later waves because the teleporta is your only energy-user.


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