Last updated by Gravecat at 5:49 pm. Comments (70)
Eldar Farseer — Ork Mekboy — Space Marine Captain — Tyranid Hive Tyrant — Chaos Sorcerer — Lord General — Tau Commander
Because I couldn’t find a complete, accurate list of all the wargear and when it unlocks in Dawn of War II’s Last Stand mode, I’m creating my own in the hopes that it’ll prove useful to others someday. :) If you find these lists useful or have any corrections to make, just drop me a comment at the bottom of the page. Feedback is always appreciated! I have personally verified everything up to level 15, other details are courtesy of friends and commenters. Thanks to Tsenzei, wolfofmibu66, Toyi, and Beelzebot for helping to complete the list. :)
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Scything Talons
Default weapon. Can only be replaced, not removed.
Two-handed melee weapon, 8.2 dps.
Carapace
Default armor. Can only be replaced, not removed.
Armor Rating: 105. Grants Traits: Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback.)
Enlarged Scything Talons
Starting equipment
Two-handed melee weapon, 16.0 dps. Grants Minion Traits: Armor Piercing (All minion creature attacks ignore up to 100 armor value), Combat Expert (+30% melee and ranged damage.)
Extended Carapace
Starting equipment
Armor Rating: 144, -14% Movement Speed, +25 Health. Grants Ability: Bio-Plasma (10
: Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry.) Grants Traits: Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback.)
Poison Cysts
Starting equipment
Armor Rating: 160, -14% Movement Speed, +50 Health. Grants Ability: Toxic Miasma (25
: Emit a toxic cloud that poisons a large area. Enemies in the area suffer damage over time equal to half of the Hive Tyrant’s maximum health over 20 seconds.) Grants Traits: Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback.)
Seismic Roar
Starting equipment
Accessory. Grants Ability: Seismic Roar (15
: Emit a roar which stuns nearby enemies.)
Genestealer Nest
Starting equipment
Accessory. Grants Ability: Call Genestealer (10
: Call Genestealer minion creatures whose rending claws reduce the effectiveness of enemy armor.) Can only have one active Genestealer squad at a time.
Toxin Sacs
Unlocks at level 2
Accessory. +20 Minion Creature Health. Grants Trait: Searing (The Hive Tyrant’s Melee and Ranged attacks deal additional damage over time. Damage scales with the Hive Tyrant’s maximum health. Multiple searing attacks stack.) Grants Minion Trait: Searing (All minion creatures’ Melee and Ranged attacks deal additional damage over time. Damage scales with the attacker’s maximum Health. Multiple searing attacks stack.)
Tyrant Guard Nest
Unlocks at level 3
Accessory. Grants Ability: Call Tyrant Guard (20
: Call a Tyrant Guard minion creature. Highly resilient, the Tyrant Guard can also taunt enemies.) Can only have one active Tyrant Guard at a time.
Venom Cannon
Unlocks at level 4
Two-handed ranged weapon, 13.0 dps. Grants Trait: Armor Piercing (Melee or Ranged attacks ignore up to 240 armor value.)
Thornback
Unlocks at level 5
Commander Item. Grants Ability: Charge (10
: Charge at targeted location, knocking over everything in the charge path.)
Bonded Exoskeleton
Unlocks at level 6
Armor Rating: 134, -14% Movement Speed, +75 Health, +50 Minion Creature Health, +2 Minion Creature Health Regeneration. Grants Traits: Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback.)
Warrior Nest
Unlocks at level 7
Accessory. Grants Ability: Call Warrior (15
: Call a Tyranid Warrior minion creature armed with powerful Scything Talons and able to knock back enemy infantry.) Can only have one active Warrior at a time.
Warp Field
Unlocks at level 8
Accessory. +50 Energy. Grants Ability: Warp Field (Raise a protective shield which halves incoming damage and causes it to reduce Energy instead of Health.)
Implant Attacks
Unlocks at level 9
Accessory. +20 Minion Creature Health. Grants Trait: Combat Master (+30% Melee and Ranged damage.) Grants Minion Trait: Combat Master (+30% Melee and Ranged damage.)
Heavy Talons
Unlocks at level 10
Two-handed melee weapon, 16.0 dps. Grants Trait: Knockdown (Standard attacks knock down and knock back enemy infantry.) Grants Minion Trait: Unshakable (Unit is immune to knockback.)
Psychic Scream
Unlocks at level 11
Accessory. Grants Ability: Psychic Scream (10
: Reduce damage output and defenses of all enemy units within the area of effect of the ability.)
Bio-Feedback
Unlocks at level 12
Accessory. +25 Health. Grants Trait: Feedback Invulnerability (The death of any minion creature briefly makes the Hive Tyrant invulnerable.)
Articulated Carapace
Unlocks at level 13
Armor Rating: 112. Grants Ability: The Horror (Force the targeted enemy squad to fall back in terror.) Grants Traits: Swift (+15% Movement Speed), Fearless (Unit is immune to suppression), Unshakable (Makes the wearer immune to knockback). Grants Minion Traits: Swift (+25% Movement Speed), Fearless (Unit is immune to suppression.)
Crushing Talons
Unlocks at level 14
Two-handed melee weapon, 14.6 dps. +1 Minion Creature Health Regeneration. Grants Trait: Feedback Zeal (The Hive Tyrant regains 3 Health every time one of his minion creatures attacks.)
Synapse
Unlocks at level 15
Commander Item. -50% Ability Energy Costs.
Explosive Decomposition
Unlocks at level 16
Accessory. +20 Minion Creature Health, +50 Health. Grants minion trait: Death Throes (A toxic cloud erupts upon death of any minion creature, damaging enemies in a large area. The higher the minion creature’s maximum Health, the greater the damage done.)
Reinforced Chitin
Unlocks at level 17
Armor Rating: 98, -14% Movement Speed, +80 Minion Creature Armor, +25 Health, grants traits: Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback), Reactive Armor (Hive Tyrant temporarily gains +10 Armor each time he is attacked, up to a maximum of +300 Armor.)
Ravener Nest
Unlocks at level 18
Accessory. Grants ability: Call Ravener.
High-Toxin Venom Cannon
Unlocks at level 19
Two-handed ranged weapon, 5.7 dps. Grants traits: Zealous Leadership (Attacks with the Hive Tyrant’s venom cannon heal all his minions for 5% of their maximum Health), Area of Effect (Attacks from this weapon deal damage over a small area.)
Evolution
Unlocks at level 20
Commander Item. +2.0 Health Regeneration. Grants minion traits: Resilient (+50 Health and +2 Health Regeneration), Swift (+25% Movement Speed), Combat Expert (+25% melee and ranged damage)
Rending Stranglethorn
Unlocked by achievement “Megakill” (Kill 20 enemies within one second as the Tyranid Hive Tyrant).
Two-handed ranged weapon, 16.0 dps. Grants Trait: Suppression.
Behemoth Claw
Unlocked by achievement “Heavy Hitter” (Kill 25 superheavy units as the Tyranid Hive Tyrant).
Two-handed melee weapon, 30.0 dps, +50 Armor Rating. Grants Trait: Armor Piercing.
Devourer Cannon
Unlocked via paid DLC pack
Two-handed ranged weapon, 7.4 dps. Grants Trait: Gestate (Units hit by the devourer take 30 damage over 6 seconds.)
Thornback Carapace
Unlocked via paid DLC pack
Armor Rating: 190. Grants Traits: Barbed Armor (Enemies that attack the Hive Tyrant in melee take 20 damage for every attack), Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback.)
Tsenzei — November 7th, 2011 @ 11:04 am
Thanks Bobbo for the information/clarification.
FunnehRabbitMan — November 14th, 2011 @ 10:42 pm
@Bobbo From what I’ve been able to tell through farming them you or one of your minions needs to land the killing blow. So, for example, if you’re down and your Ravener keeps firing on the Great Unclean One and gets the last blow, it’s your kill.
Tsenzei — November 16th, 2011 @ 4:12 am
Speaking of achievements, I’ve noticed that the Rending Stranglethorn damage is… odd.
It lists as 9.8 damage, with a 3 second delay between each shot. I’m not sure if that’s accurate, I think it might fire more often for example but I haven’t timed it. In any event, I’m guessing that the 16.0 DPS might be from the melee, and the attack animation shown when you equip it is a melee attack rather than firing the gun (like with Devourer, Venom Cannon, etc.)
If the information in the stats window is correct, the actual DPS of the ranged weapon would be ~3.3
Or they just messed up on one or more of the numbers displayed, not sure which.
Back on the topic of Heavy Hitter: You do at least need to hit the Superheavy, but I’m not sure about killing blow. If you just avoid it, you won’t get credit even if you’re still alive. Given how all the others work, I do think you need to get killing blows from abilities attacks and/or pets though. Either way, it’s best to go for killing blows.
Aylin — November 21st, 2011 @ 1:15 am
@Tsenzei
I’m pretty sure that the numbers for the HT are off on a number of things. The Implant Attacks don’t adjust his combat scores, like similar items do for the other commanders, for example. Actually, I think every commander has some items where the listed stats are wrong, but it’s most obvious with the HT.
Anyway, just from using it a couple of times, I think the Rending Stranglethorn does apply a DOT (I fired it at some enemies in TBC, didn’t have Searing or any other DOT effects active, but the HP of the enemies looked like it was still going down with nothing else affecting them).
Arcane Azmadi — November 22nd, 2011 @ 1:16 am
You definitely have to get killing blows on superheavies to get Heavy Hitter. Given that superheavies ONLY appear on the later levels of the Anvil of Khorne, you have to make sure your teammates don’t get the last blow and they’re no pushovers, this is why it’s one of the hardest (or at least most time-consuming) achievments in the entire game to get.
I’d suggest using the following build to farm it:
Crushing Talons
Poison Cysts
Genestealer Nest
Psychic Scream
Explosive Decomposition
Synapse
The key to the build is spamming. Poison Cysts allows you to wipe out entire waves of weak units with Toxic Miasma and Psychic Scream lets you deal with the heavier ones, both by drastically reducing the damage they do to you and letting you kill them faster, so they don’t do as much damage. Constantly spam your Genestealers, even if they’re already still alive- they keep you alive with Feedback Zeal and every time you summon them the existing ones explode in a cloud of poison. Synapse gives you basically infinite energy, even if you spam Toxic Miasma like mad. You may be cutting things a bit fine trying to solo the Avatar and waves where your Genestealers don’t last too long can give you trouble (Bloodletters are your worst enemy) but careful timing with Psychic Scream is key to reducing damage as much as possible and maximising your own in its duration. Its area is quite large, so try to position yourself to can catch as many enemies in it as possible.
Torrent — November 22nd, 2011 @ 2:46 am
I have found the Devourer to be an amazing weapon. With searing from Toxic sacs it does stupid DoT dmg against whole squads. Its a tag each group fire and forget. But it still eats up nobs, walkers and vehicles fairly quickly as each hit seems to accumulate DoT stacks.
I usually use Synapse/Bio Feedback/Warrior/thornback carapace
when in trouble just resummon warrior to give invul shield.
That being your only activatable ability you can spam it all day in the thick of things. Cooldown on warrior is just a hair longer than invul shield so your damn hard to kill and you can laugh as you stand in one place tagging everything with devourer DoTs
Nazgren — November 28th, 2011 @ 9:09 pm
hi
probably not the best place to ask about it but googleing the problem provided no answers…
i was on last stand as eldar when something happened that caused the game to crash but me and the 2 other players were still able to talk, we eventually decided to alt f-4 out. when i logged back on my heavy hitter achivement had reset from 17 back to 0? anyone got a solution to this or is there nothing i can do about it?
Nazgren — November 28th, 2011 @ 9:15 pm
to ad on to the above it also seems that all my stats have reset…
Tsenzei — December 6th, 2011 @ 5:57 pm
Nazgren: You might want to try the forums on Relic or the related Steam forums, they should have tech staff.
My best guess was that your connection to Steam or something crashed. The character stats are stored on exterior servers, and wouldn’t show up properly if there was no communication between their server and your computer. If this is the case, it should have sorted itself out when the connection was repaired.
If not, then again you’ll want to get a hold of Relic and/or Steam tech support.
DaykinMan — December 27th, 2011 @ 8:26 pm
Nzgren ive had a problem like this b4 but it didnt efffect anything. Therefore im pretty sure that in 3 more you will still get the acheivement :)