October 26th, 2011: Dawn of War II: Last Stand Wargear List (Tyranid Hive Tyrant)
Last updated by Gravecat at 5:49 pm. Comments (74)

Eldar FarseerOrk MekboySpace Marine Captain — Tyranid Hive Tyrant — Chaos SorcererLord GeneralTau Commander

Because I couldn’t find a complete, accurate list of all the wargear and when it unlocks in Dawn of War II’s Last Stand mode, I’m creating my own in the hopes that it’ll prove useful to others someday. :) If you find these lists useful or have any corrections to make, just drop me a comment at the bottom of the page. Feedback is always appreciated! I have personally verified everything up to level 15, other details are courtesy of friends and commenters. Thanks to Tsenzei, wolfofmibu66, Toyi, and Beelzebot for helping to complete the list. :)

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Scything Talons
Default weapon. Can only be replaced, not removed.

Two-handed melee weapon, 8.2 dps.

Carapace
Default armor. Can only be replaced, not removed.

Armor Rating: 105. Grants Traits: Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback.)

Enlarged Scything Talons
Starting equipment

Two-handed melee weapon, 16.0 dps. Grants Minion Traits: Armor Piercing (All minion creature attacks ignore up to 100 armor value), Combat Expert (+30% melee and ranged damage.)

Extended Carapace
Starting equipment

Armor Rating: 144, -14% Movement Speed, +25 Health. Grants Ability: Bio-Plasma (10energy: Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry.) Grants Traits: Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback.)

Poison Cysts
Starting equipment

Armor Rating: 160, -14% Movement Speed, +50 Health. Grants Ability: Toxic Miasma (25energy: Emit a toxic cloud that poisons a large area. Enemies in the area suffer damage over time equal to half of the Hive Tyrant’s maximum health over 20 seconds.) Grants Traits: Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback.)

Seismic Roar
Starting equipment

Accessory. Grants Ability: Seismic Roar (15energy: Emit a roar which stuns nearby enemies.)

Genestealer Nest
Starting equipment

Accessory. Grants Ability: Call Genestealer (10energy: Call Genestealer minion creatures whose rending claws reduce the effectiveness of enemy armor.) Can only have one active Genestealer squad at a time.

Toxin Sacs
Unlocks at level 2

Accessory. +20 Minion Creature Health. Grants Trait: Searing (The Hive Tyrant’s Melee and Ranged attacks deal additional damage over time. Damage scales with the Hive Tyrant’s maximum health. Multiple searing attacks stack.) Grants Minion Trait: Searing (All minion creatures’ Melee and Ranged attacks deal additional damage over time. Damage scales with the attacker’s maximum Health. Multiple searing attacks stack.)

Tyrant Guard Nest
Unlocks at level 3

Accessory. Grants Ability: Call Tyrant Guard (20energy: Call a Tyrant Guard minion creature. Highly resilient, the Tyrant Guard can also taunt enemies.) Can only have one active Tyrant Guard at a time.

Venom Cannon
Unlocks at level 4

Two-handed ranged weapon, 13.0 dps. Grants Trait: Armor Piercing (Melee or Ranged attacks ignore up to 240 armor value.)

Thornback
Unlocks at level 5

Commander Item. Grants Ability: Charge (10energy: Charge at targeted location, knocking over everything in the charge path.)

Bonded Exoskeleton
Unlocks at level 6

Armor Rating: 134, -14% Movement Speed, +75 Health, +50 Minion Creature Health, +2 Minion Creature Health Regeneration. Grants Traits: Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback.)

Warrior Nest
Unlocks at level 7

Accessory. Grants Ability: Call Warrior (15energy: Call a Tyranid Warrior minion creature armed with powerful Scything Talons and able to knock back enemy infantry.) Can only have one active Warrior at a time.

Warp Field
Unlocks at level 8

Accessory. +50 Energy. Grants Ability: Warp Field (Raise a protective shield which halves incoming damage and causes it to reduce Energy instead of Health.)

Implant Attacks
Unlocks at level 9

Accessory. +20 Minion Creature Health. Grants Trait: Combat Master (+30% Melee and Ranged damage.) Grants Minion Trait: Combat Master (+30% Melee and Ranged damage.)

Heavy Talons
Unlocks at level 10

Two-handed melee weapon, 16.0 dps. Grants Trait: Knockdown (Standard attacks knock down and knock back enemy infantry.) Grants Minion Trait: Unshakable (Unit is immune to knockback.)

Psychic Scream
Unlocks at level 11

Accessory. Grants Ability: Psychic Scream (10energy: Reduce damage output and defenses of all enemy units within the area of effect of the ability.)

Bio-Feedback
Unlocks at level 12

Accessory. +25 Health. Grants Trait: Feedback Invulnerability (The death of any minion creature briefly makes the Hive Tyrant invulnerable.)

Articulated Carapace
Unlocks at level 13

Armor Rating: 112. Grants Ability: The Horror (Force the targeted enemy squad to fall back in terror.) Grants Traits: Swift (+15% Movement Speed), Fearless (Unit is immune to suppression), Unshakable (Makes the wearer immune to knockback). Grants Minion Traits: Swift (+25% Movement Speed), Fearless (Unit is immune to suppression.)

Crushing Talons
Unlocks at level 14

Two-handed melee weapon, 14.6 dps. +1 Minion Creature Health Regeneration. Grants Trait: Feedback Zeal (The Hive Tyrant regains 3 Health every time one of his minion creatures attacks.)

Synapse
Unlocks at level 15

Commander Item. -50% Ability Energy Costs.

Explosive Decomposition
Unlocks at level 16

Accessory. +20 Minion Creature Health, +50 Health. Grants minion trait: Death Throes (A toxic cloud erupts upon death of any minion creature, damaging enemies in a large area. The higher the minion creature’s maximum Health, the greater the damage done.)

Reinforced Chitin
Unlocks at level 17

Armor Rating: 98, -14% Movement Speed, +80 Minion Creature Armor, +25 Health, grants traits: Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback), Reactive Armor (Hive Tyrant temporarily gains +10 Armor each time he is attacked, up to a maximum of +300 Armor.)

Ravener Nest
Unlocks at level 18

Accessory. Grants ability: Call Ravener.

High-Toxin Venom Cannon
Unlocks at level 19

Two-handed ranged weapon, 5.7 dps. Grants traits: Zealous Leadership (Attacks with the Hive Tyrant’s venom cannon heal all his minions for 5% of their maximum Health), Area of Effect (Attacks from this weapon deal damage over a small area.)

Evolution
Unlocks at level 20

Commander Item. +2.0 Health Regeneration. Grants minion traits: Resilient (+50 Health and +2 Health Regeneration), Swift (+25% Movement Speed), Combat Expert (+25% melee and ranged damage)

Rending Stranglethorn
Unlocked by achievement “Megakill” (Kill 20 enemies within one second as the Tyranid Hive Tyrant).

Two-handed ranged weapon, 16.0 dps. Grants Trait: Suppression.

Behemoth Claw
Unlocked by achievement “Heavy Hitter” (Kill 25 superheavy units as the Tyranid Hive Tyrant).

Two-handed melee weapon, 30.0 dps, +50 Armor Rating. Grants Trait: Armor Piercing.

Devourer Cannon
Unlocked via paid DLC pack

Two-handed ranged weapon, 7.4 dps. Grants Trait: Gestate (Units hit by the devourer take 30 damage over 6 seconds.)

Thornback Carapace
Unlocked via paid DLC pack

Armor Rating: 190. Grants Traits: Barbed Armor (Enemies that attack the Hive Tyrant in melee take 20 damage for every attack), Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback.)


74 Responses to “Dawn of War II: Last Stand Wargear List (Tyranid Hive Tyrant)”:


    FunnehRabbitMan — August 8th, 2011 @ 8:23 pm

    Here’s one I’ve been playing around with:

    Rending Stranglethorn

    Bonded Exoskeleton

    Toxic Sacs
    Implant Attacks
    Tyrant Guard Nest

    Evolution

    A build designed to take advantage of the Searing trait by maximizing both you and your minions’ health.

    I’ve been playing around with weapon choices, and the three that seem to work best are Rending Stranglethorn, Devourer Cannon, and High-Toxin Venom Cannon. Personally, I prefer the Stranglethorn, since it spreads the Searing damage around faster and Suppresses besides. Devourer Cannon is a close second; while it doesn’t Sear as quickly, it still has better single-target DPS than the Stranglethorn and can put a DoT on a single squad regardless of their positioning. If you don’t have access to either of these weapons, the AoE of the High-Toxin Venom Cannon, however small, is still preferable to single-target, and it can also boost your minions’ survivability a bit.

    As for minions, I prefer the Tyrant Guard because his high health makes for some mean Searing and his ability to taunt can keep annoying melee units off of you.

    This build is still being tested but as of now appears to work fine.

    SniperGhost — August 13th, 2011 @ 8:08 pm

    thats a nice class dude, you can also do the ravener nest, tyrant guard nest and the warrior nest…… thats a awesome one to. chears mate

    FunnehRabbitMan — August 29th, 2011 @ 8:49 am

    Got another one I’ve been using as of late:

    Enlarged Scything Talons

    Bonded Exoskeleton

    Ravener Nest
    Implant Attacks
    Psychic Scream

    Evolution

    With this, your Ravener becomes a god. You’re a little squishier as a result, but Psychic Scream helps remedy that somewhat while reducing any defenses they may have left versus your Ravener. I was using Toxin Sacs in place of Psychic Scream before, but the Ravener easily killed its targets before the searing had a chance to do any damage (and several of my targets before mine had a chance to do anything as well). Those seeking extra protection might want to try Bio-Feedback in place of Psychic Scream; a little extra health and makes the death of your Ravener (those rare times it happens) a little easier to handle (and gives a clutch immunity if you need to run into a blob to bring up an ally).

    Rod911 — August 29th, 2011 @ 3:42 pm

    Behemoth Claw

    Thornback Carapace

    Warp Field
    Implant Attacks
    Psychic Scream

    Synapse

    Treat your MP reserve as if it was your HP, so turn on Warp Field when you find your HP is down to around 60-70. Once turned on, you can let your HP recover. Use Psychic Scream as often as you want (highly recommended) to mitigate the use of Warp Field.

    Also, try to kill ranged enemies first with this setup. The reason? Any melee enemies that come into contact with you get automatically damaged by your armor. If you happen to have screamed at them before they attacked you, watch your enemy’s HP fritter away as they attack you (BTW, now would be a good time to have turned on your Warp Field also).

    Beelzebot — August 30th, 2011 @ 9:10 pm

    Venom Cannon

    Poison Cysts

    Genestealer Nest
    Bio-Feedback
    Explosive Decomposition

    Synapse

    The suicide bomber build. You have 225 HP, so your Toxic Miasma will kill anything that closes in. With Synapse you can spam Genestealers quite long, which will make you very tough and some damage on top. Venom Cannon deals with ranged/tough targets.

    Nagash — September 6th, 2011 @ 1:19 am

    Behemoth Claw, witch increase your armor by 40

    Poison Cysts

    Implant Attacks
    Explosive Decomposition
    Warp Field

    Synapse/Evolution

    The Poison Cysts to take out a crowd, and the claws can take out anything else, The warpfield is to get in close to them without loose health, and the synapse can be used to reduce the cost of the Warp field or poison cysts, or the Evolution to increase health regen

    Lonestar — September 21st, 2011 @ 2:25 pm

    Rending StrangleThorn

    Poison Cysts

    Pyschic Scream
    Tyrant Guard
    Toxin Sacs

    Synapse

    ~~~~~~~~~~~~~~~~~
    This build does extreme amounts of DoT damage since if your surrounded you can use pyschic scream to reduce all damage and defense of every enemy around you drastically for a bit and then spam toxic miasma which only costs 7 energy with synapse if you cannot escape say a carnifex use pyschic scream and the carnifex is pretty much love tapping you ;)

    Keeane — September 23rd, 2011 @ 12:30 pm

    I’ve got a question. What are super heavy units? Are they available in Colliseum map, at Wave 12?

    Crimsonz — September 25th, 2011 @ 3:44 pm

    Venom Cannon is so underrated. It’s mad good (better than the dlc Devourer cannon) as it gives high dmg for BOTH ranged and melee (yes melee does 20 dmg and ignores armor!!) It shoots faster than the Devourer cannon (2.5sec compared to Venom’s 1.0sec)

    Hel O Keety — September 26th, 2011 @ 10:32 pm

    Hi Keeane,
    Super Heavy units are the bosses, which there are a lot more of playing Anvil of Khorne.

    Hi Crimsonz,
    Venom Cannon is not under rated…it’s too good…if you are playing Bloodied Colliseum, your wave 16 clone will destroy your group in seconds.

    Iñaki — October 20th, 2011 @ 8:13 pm

    Crushing Talons

    Implant Attacks
    Genestealer Nest
    Tyrant Guard Nest

    Thornback (I’m level 18 right now, but Evolution looks great at level 20)

    Focus on DPS / Regeneration

    Iñaki — October 20th, 2011 @ 8:14 pm

    And Bonded Exoskeleton :)

    Callum — October 23rd, 2011 @ 1:43 pm

    Hes new one for yah I call this (Bushwacker)build

    Behemoth Claw
    Thornback Carapace
    Toxin Sacs
    Implant Attacks
    Genestealer Nest or TG nest or Rav or Warrior(I perfer Gene most since u get 3 instead of 1 good decoys)
    Evolution

    U become walking powerhouse horror watch has those pesky meleers just tickle u and yet they get the painful treatment, keep spaming Genestealers or whatever nest to distract bosses and ranged enemies

    internetrush — October 24th, 2011 @ 1:04 am

    Armor:Bonded Exoskeleton
    Weapon: Crushing Talons

    Ravener Nest
    Warrior Nest
    Bio-Feedback

    Commander Item: Synapse

    Key features:
    +3 per second health regeneration for minions.
    +3 health everytime a minion attacks (to tyrant)
    +100 tyrant health
    +50 minion health
    Feedback – invuln everytime you changeout squads or one gets killed.

    Proper use:

    Keep your figure over W and R and swap out squads when they start taking dmg. If done right, tyrant should be invulnerable during almost entire battle.

    Simon — October 24th, 2011 @ 3:14 pm

    Tank Build
    This build is very resilient with healing and invulerability from pets, it also has high area damage with the farth and pets explosions.
    -Poison Cysts
    -Crushing Talons
    -Genestealer
    -Bio-Feedback
    -Explosive
    -Synapse

    Pet Master DPS Build
    This buid has high DPS due to cannon, ravener and DoT. It grats moderate protection through the Guardian that draws the enemies away from you. It’s very relaxing to seat back and watch your bets bucher anything, just stay back and shoot!
    -Bonded Exoskeleton
    -Venom Cannon
    -Toxin Sacks
    -Tyrant Guard Nest
    -Ravener Nest
    -Evolution

    Tsenzei — October 26th, 2011 @ 3:14 am

    So, for “Super Heavy Targets” just to clarify. Are they only bosses? Do Zoanthropes count for example, or are they only vehicles like Walkers and Carnifex?

    Also, does the HT need to get the last hit, or can it’s minions or Toxin Sac’s/Gestate DoTs get it?

    It seems like, no matter how many bosses and vehicles I kill, I almost never get credit for the achievement.

    Beelzebot — October 26th, 2011 @ 5:42 pm

    http://steamcommunity.com/profiles/76561197967185506/screenshot/596952412359657473

    Screenshot

    By the way, Behemoth Claw adds +50 armor rating.

    Gravecat — October 26th, 2011 @ 5:52 pm

    List updated. Thanks for the screenshot and info. :D

    Bobbo — October 27th, 2011 @ 1:06 am

    “Super Heavy Targets” are Daisy, Avatar, Nurgle, Baneblade, and Landraider.
    I think you have to be standing up to get a point, I was dead for landraider and so only got 4 of them. Not sure if you need the last hit, but doubt it.
    This has to be done on Anvil of Khorne, there are no superheavys in the colosseum.

    GronarX — October 31st, 2011 @ 3:49 am

    Crushing Talons
    Poison Cysts
    Genestealer Nest
    Bio Feedback
    Explosive Decomposition
    Synapse

    This is a massive AoE DPS Built because of your own health (Poison Cysts) and the dmg by exploding minions. Sometime i just reset my minions just to watch them die an kill enemies. A nice Top is the invulnerability and the 30% chance of special meele hits. But in wave 16 the enemy hive tyrant will “forget” to die and start killing your party.^^


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