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	<title>Gravec.at &#187; Top Lists</title>
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		<title>Top 5 Worst Sonic Zones</title>
		<link>http://gravec.at/2010/worst-5-sonic-zones/</link>
		<comments>http://gravec.at/2010/worst-5-sonic-zones/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 23:42:10 +0000</pubDate>
		<dc:creator>Gravecat</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retrogaming]]></category>
		<category><![CDATA[Top Lists]]></category>

		<guid isPermaLink="false">http://gravec.at/?p=347</guid>
		<description><![CDATA[You&#8217;ve seen my take on the best zones the Megadrive/Genesis Sonic the Hedgehog games had to offer &#8212; now it&#8217;s time to look at what I believe are the worst five zones of the series! I&#8217;m sure I may tread on a few toes by doing this, but such is the nature of blogging, and [...]]]></description>
			<content:encoded><![CDATA[<p>You&#8217;ve seen my take on <a href="http://gravec.at/2010/top-5-sonic-zones/">the best zones</a> the Megadrive/Genesis <em>Sonic the Hedgehog</em> games had to offer &#8212; now it&#8217;s time to look at what I believe are the <em>worst</em> five zones of the series! I&#8217;m sure I may tread on a few toes by doing this, but such is the nature of blogging, and as before, I&#8217;m always interested in hearing what my readers think on the topic. So without further ado, here&#8217;s my bottom five, the most loathed of all:</p>
<p><span style="color: #ffffff;">.</span></p>
<p><img class="alignleft size-thumbnail wp-image-351" style="margin-right: 5px; border: 1px solid black;" title="Flying Battery Zone" src="http://gravec.at/wp-content/uploads/2010/04/batteryzone-150x150.gif" alt="" width="150" height="150" /><strong>#5: Flying Battery Zone (Sonic &amp; Knuckles)</strong></p>
<p>I&#8217;m going to get flak for this, but hear me out. What do you get if you combine Wing Fortress Zone with Metropolis Zone, and add a few smatterings of Scrap Brain Zone? That sounds like the recipe for one of the best zones in Sonic history, and while Flying Battery Zone has a great theme and possibly one of my favourite <a href="http://www.youtube.com/watch?v=_T7hdIh-gtw">musical scores</a> of the entire series (the Sonic series has great music, but this one truly stands head and shoulders above the rest), it all falls flat on its face for one big reason: It&#8217;s far, far too cruel.</p>
<p>Between switches that spew fire, spike-lined tunnels with screw-like elevators which can easily crush an unfortunate hedgehog, rotating tunnels which must be exited with precision lest you fall off the bottom of the screen and die, spikes, electricity, and many, <em>many</em> things which can crush and kill you instantly, Flying Battery Zone is an excercise in controller-snapping frustration. There&#8217;s simply no relenting moment in the constant stream of stressful assaults &#8212; it even employs tricks as dirty as containment pods that spew out enemies, and run-or-die hedgehog-crushing action as the level collapses at the end. This is truly an experiment in sadism, and if that&#8217;s the case, it was a roaring success.</p>
<p><span style="color: #ffffff;">.</span></p>
<p><img class="alignleft size-thumbnail wp-image-350" style="margin-right: 5px; border: 1px solid black;" title="Aquatic Ruin Zone" src="http://gravec.at/wp-content/uploads/2010/04/ruinzone-150x150.gif" alt="" width="150" height="150" /><strong>#4: Aquatic Ruin Zone (Sonic 2)</strong></p>
<p>This was actually quite a difficult choice to make &#8212; while I adore the visual style and theme of the Aquatic Ruin Zone and it has a <a href="http://www.youtube.com/watch?v=nhHa7ph5GLg">fantastic soundtrack</a> and even a great boss battle at the end, it&#8217;s all let down by one fatal flaw: <em>It&#8217;s fucking annoying to play.</em> Between the arrow-chucking pillars, hidden enemies that burst out of walls, collapsing floors, falling pillars, precision jumps, and frequent underwater segments complete with drowning, this zone is just a massive pain in the ass.</p>
<p>It&#8217;s mostly a shame due to wasted potential; this could easily have been the successor and redeemer of the Labyrinth Zone, but instead Sega went down the route of making a &#8220;challenging&#8221; (which usually translates to &#8220;irritating&#8221;) experience, and the choice of being chased by arrows or forced underwater is hardly a pleasant one to make. It&#8217;s certainly not the worst zone of the series and I will concede that the boss fight at the end with the totem poles is actually a hell of a lot of fun (if too easy), but I&#8217;m afraid that&#8217;s not enough to redeem the rest of this miserable experience.</p>
<p><span style="color: #ffffff;">.</span></p>
<p><img class="alignleft size-thumbnail wp-image-352" style="margin-right: 5px; border: 1px solid black;" title="Hydrocity Zone" src="http://gravec.at/wp-content/uploads/2010/04/hydrozone-150x150.gif" alt="" width="150" height="150" /><strong>#3: Hydrocity Zone (Sonic 3)</strong></p>
<p>I think it&#8217;s an unwritten <em>law</em> of video games that every platformer must feature at least one water-based level, and with but a few exceptions, these levels tend to be universally-hated. Hydrocity Zone is no exception to that rule, and as well as the typical annoyances of water-based levels &#8212; <em>drowning</em> being the prime offender here &#8212; a number of other obnoxious features are added to make the experience all the more annoying. Piranha Badniks that latch on and prevent Sonic from jumping, spikes that appear out of nowhere, fans and water currents that force the poor hedgehog around, all while accompanied by a jazzy and meh <a href="http://www.youtube.com/watch?v=1K1rV9kFs6I">soundtrack</a> that sounds like upbeat elevator music.</p>
<p>The bosses are hit-and-miss in this zone &#8212; the act 1 miniboss is frankly nothing short of annoying, though the act 2 boss is actually quite unique and interesting, offering multiple ways to provide his demise. Nontheless, it can&#8217;t change the fact that Hydrocity Zone is a pain to play, and one of those zones that I dread having to trawl through at all.</p>
<p><span style="color: #ffffff;">.</span></p>
<p><img class="alignleft size-thumbnail wp-image-349" style="margin-right: 5px; border: 1px solid black;" title="Marble Garden Zone" src="http://gravec.at/wp-content/uploads/2010/04/gardenzone-150x150.gif" alt="" width="150" height="150" /><strong>#2: Marble Garden Zone (Sonic 3)</strong></p>
<p>The best way to describe this sprawling tedium of a zone is &#8220;boring&#8221;. The zone is frankly obscene in its size &#8212; likely one of the largest in the series &#8212; though much of it consists of running up and down slopes, being propelled along by gyroscopes at top speed, and impaling your skull on a dozen razor-sharp steel spikes that you swear weren&#8217;t there a second ago. Or at least you would, if you weren&#8217;t so busy bleeding like a burst soda can.</p>
<p>Marble Garden Zone isn&#8217;t even so much <em>hard</em> as it is a mind-numbing slog, spattered with the occasional flecks of bullshit, and including both immensely annoying boss battles and one of those all-so-<em>fun</em> sections where you&#8217;re fleeing through a collapsing level, trying to avoid being crushed into paste at every turn while racing against the clock and dodging falling debris. There are simply no redeeming qualities about this train-wreck of a zone &#8212; even <a href="http://www.youtube.com/watch?v=3Qw10LYqye4">the music</a> is decidedly <em>meh</em> &#8212; though it can only be beaten in terms of terribleness by&#8230;</p>
<p><span style="color: #ffffff;">.</span></p>
<p><img class="alignleft size-thumbnail wp-image-348" style="margin-right: 5px; border: 1px solid black;" title="Labyrinth Zone" src="http://gravec.at/wp-content/uploads/2010/04/labyrinthzone-150x150.gif" alt="" width="150" height="150" /><strong>#1: Labyrinth Zone (Sonic 1)<br />
</strong></p>
<p>Nothing says &#8220;I wish I was dead&#8221; like the Labyrinth Zone. Waterfalls, precision jumping, drowning, crushing, spikes, hidden switches, hidden <em>enemies</em>, obnoxious boss battles, and all manner of other nasties combine to make this the single most abhorrent zone of the series. What were they <em>thinking?</em> Worse, still, is that the final Scrap Brain Zone act is an albino clone of Labyrinth Zone, bringing us back once more to the nightmare.</p>
<p>This is not only one of the hardest zones in the first Sonic game &#8212; if not <em>the</em> hardest &#8212; but it&#8217;s also the one that&#8217;s most likely to have you throwing your controller at the screen in frustration, after dying in a thoroughly humiliating and unfair fashion for the twentieth time. Whatever masterful skill went into crafting most of the Sonic zones has seemingly been lost with this disgrace of a zone, not helped much by its <a href="http://www.youtube.com/watch?v=TSKgprdDRTY">thoroughly mediocre soundtrack</a> and weak graphic design. Sega, you have shamed yourselves.</p>
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		<title>Top 5 Sonic the Hedgehog Zones</title>
		<link>http://gravec.at/2010/top-5-sonic-zones/</link>
		<comments>http://gravec.at/2010/top-5-sonic-zones/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 05:10:20 +0000</pubDate>
		<dc:creator>Gravecat</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Retrogaming]]></category>
		<category><![CDATA[Top Lists]]></category>

		<guid isPermaLink="false">http://gravec.at/?p=335</guid>
		<description><![CDATA[Ahh, Sonic the Hedgehog, a game series close to the hearts of gamers worldwide despite being sullied by literally years of terrible products, the misty-eyed nostalgia of the glory days long-since past still impossible to forget. I for one was an almost obsessive fan of Sonic as a kid &#8212; I had the toys, the [...]]]></description>
			<content:encoded><![CDATA[<p>Ahh, <em>Sonic the Hedgehog</em>, a game series close to the hearts of gamers worldwide despite being sullied by literally years of terrible products, the misty-eyed nostalgia of the glory days long-since past still impossible to forget. I for one was an almost <em>obsessive</em> fan of Sonic as a kid &#8212; I had the toys, the comics, all the games, the cartoons, the <em>works</em>. With the advent of <em>Sonic 4 &#8211;</em> and after reading <a href="http://vgnostalgia.starfieldcreations.com/?p=387">this post</a> over at <a href="http://vgnostalgia.starfieldcreations.com/">VG Nostalgia</a> &#8212; I got to thinking about the classic days of the Genesis, and some of the great times I had.</p>
<p>With that said, here&#8217;s my take on the top 5 zones from the classic Sonic series on the Megadrive/Genesis. I&#8217;m curious to hear other peoples&#8217; thoughts on the matter, so you&#8217;re more than welcome to list your own favourites in the comments! (Of course, you&#8217;re not just limited to the 16-bit era; that&#8217;s just my personal bias.) Keep your eyes peeled, because soon I&#8217;ll be making another post about the <em>worst</em> five zones in the Sonic series. But until then, here&#8217;s the cream of the crop:</p>
<p><span style="color: #ffffff;">.</span></p>
<p><strong><img class="alignleft size-thumbnail wp-image-343" style="margin-right: 5px; border: 1px solid black;" title="Green Hill Zone" src="http://gravec.at/wp-content/uploads/2010/04/greenzone-150x150.gif" alt="" width="150" height="150" />#5: Green Hill Zone (Sonic 1)</strong></p>
<p>While perhaps not the most technically accomplished zone in the Sonic series, this list would be a shambles without at least a mention of the iconic Green Hill Zone, the charming and vibrant first level of the Sonic series which has been recreated time and time again in various incarnations throughout the games (Emerald Hill, Angel Island, Mushroom Hill, and so on). It&#8217;s frankly impossible for any retrogamer worth his salt to not be enthralled by the gorgeous scenery and simple-yet-enjoyable gameplay as our blue friend makes his way across rolling hills, beneath waterfalls, and over yawning chasms, all to the energetic and upbeat <a href="http://www.youtube.com/watch?v=SF9ZLNxHaBY">theme music</a>.</p>
<p>The boss at the end of act 3 is similarly iconic, Robotnik making his first attempt to slay the azure devil by attaching a huge, swinging wrecking ball to the base of his flying Egg-o-Matic, aiming to pummel our hero into cerulean paste. Green Hill Zone also introduces many familiar tropes of the Sonic series, such as collapsing platforms, speedy sections with looping trails, and even möbius strips in the iconic checkerboard pattern. If ever there was a perfect introduction to the world of <em>Sonic the Hedgehog</em>, it&#8217;d be the Green Hill Zone.</p>
<p><span style="color: #ffffff;">.</span></p>
<p><img class="alignleft size-thumbnail wp-image-344" style="margin-right: 5px; border: 1px solid black;" title="Icecap Zone" src="http://gravec.at/wp-content/uploads/2010/04/icezone-150x150.gif" alt="" width="150" height="150" /><strong>#4: Icecap Zone (Sonic 3)<br />
</strong></p>
<p>While perhaps not my favourite <a href="http://www.youtube.com/watch?v=hYxlqTpZ-24">soundtrack</a> in the Sonic series, Icecap Zone more than makes up for this loss with a beautiful and excellently-designed series of levels, starting with Sonic snowboarding down the side of a snow-covered mountain before having to face off against legions of dastardly foes, sliding platforms, destructible scenery, and even freeze rays! Perhaps one of the more experimental zones in the series, Icecap Zone is a little hit-and-miss in parts but largely delivers thanks to its unique mechanics and interesting &#8212; if often cruel &#8212; flow.</p>
<p>Icecap Zone is the level you love to hate, and it&#8217;ll have the player pulling out his (or her) hair in frustration after one too many times crushed, frozen, impaled, or one of many other fates that await Sonic. However, despite often being frustrating and outright unfair, I think this zone perhaps <em>defines</em> Sonic 3 for me personally, summing up its improved and changed gameplay (which <em>Sonic &amp; Knuckles</em> perfected beautifully) while providing a worthy challenge to even hardened Sonic veterans.</p>
<p><span style="color: #ffffff;">.</span></p>
<p><img class="alignleft size-thumbnail wp-image-345" style="margin-right: 5px; border: 1px solid black;" title="Sandopolis Zone" src="http://gravec.at/wp-content/uploads/2010/04/sandzone-150x150.gif" alt="" width="150" height="150" /><strong>#3: Sandopolis Zone (Sonic &amp; Knuckles)<br />
</strong></p>
<p>The spiritual successor to the oft-loathed Oil Ocean Zone, Sandopolis replaces the lakes of oil and industrial constructions with a desert of quicksand and a predictably Egyptian theme, providing both some of my favourite Badniks in the series (the scorpion robot and the sand-dwelling cousin of Caterkiller) and some <a href="http://www.youtube.com/watch?v=wvskEyw-hzA">fitting background music</a>, as well as formidable agility puzzles, block-pushing, and some of the most unique and interesting level design you&#8217;ll see in <em>S&amp;K</em>.</p>
<p>Sandopolis really comes into its own in act 2, however, when Sonic makes his way through an ancient temple and must contend with not only sand-flows and timed doors, but also keep pulling switches to keep the place illuminated &#8212; not only does this help you to find your way and not run face-first into a wall full of spikes, but it also drives away the resident population of ghosts, who would like nothing more than to destroy this unwelcome intruder. Combine that with some great boss fights, and you&#8217;ve got a clear winner on your hands.</p>
<p><span style="color: #ffffff;">.</span></p>
<p><img class="alignleft size-thumbnail wp-image-341" style="margin-right: 5px; border: 1px solid black;" title="Lava Reef Zone" src="http://gravec.at/wp-content/uploads/2010/04/lavazone-150x150.gif" alt="" width="150" height="150" /><strong>#2: Lava Reef Zone (Sonic &amp; Knuckles)</strong></p>
<p>In my opinion the most visually stunning of the Genesis Sonic series, Lava Reef Zone is not only an <em>experience</em> that thoroughly blew me away when the game was new, but a masterpiece of level design coupled with <a href="http://www.youtube.com/watch?v=wo_4R17gYSY">a superb and catchy soundtrack</a>. Spanning <em>three</em> acts rather than the usual two (though the latter is little more than a glorified boss battle), I simply can&#8217;t say enough good things about the experience from start to finish, one that is both punishing and challenging in many ways, but also deeply rewarding as you pursue your mustachioed nemesis through the molten innards of Mobius.</p>
<p>Admittedly, much of the appeal is purely in the visual element &#8212; the artwork is probably the best seen in any Genesis Sonic game (purely my opinion, of course) and the experience of adventuring through such a vibrant, dynamic locale is truly a thing to behold, especially back in the 16-bit era where graphics such as this were some of the best you&#8217;d ever see. However, the classic Sonic gameplay shines through in the form of deadly agility puzzles, speedy action sequences, and avoidable yet cruel traps first and foremost involving balls of fire and huge lakes of molten lava.</p>
<p><span style="color: #ffffff;">.</span></p>
<p><img class="alignleft size-thumbnail wp-image-339" style="margin-right: 5px; border: 1px solid black;" title="Chemical Plant Zone" src="http://gravec.at/wp-content/uploads/2010/04/chemzone-150x150.gif" alt="" width="150" height="150" /><strong>#1: Chemical Plant Zone (Sonic 2)<br />
</strong></p>
<p>If there was anything that could be defined as the perfect Sonic zone, the quintessential example of what made the Sonic series such an avalanche of success in the 90s, I think Chemical Plant Zone sums it up in spades. Almost every Sonic trope is present here, from the water hazards &#8212; represented by the lingering doom of the Mega Mack pools &#8212; to the classic moving staircases that first made their debut in Sonic 1&#8242;s Starlight Zone, from fast-paced action over helix-shaped walkways and around the classic loops, to floating platforms and hazardous terrain.</p>
<p>It&#8217;s a clear remake of Scrap Brain Zone, but it&#8217;s done in such a fantastic way &#8212; and with arguably <a href="http://www.youtube.com/watch?v=-LYB7iLZNWE">the best soundtrack in Sonic history</a> &#8212; that all is forgiven. My only complaint would be the Badnik foes on this level, which were both surprisingly sparse and not terribly memorable, but that just speaks all the more loudly about the quality of construction that went into the level design itself. I challenge you to find a Sonic zone with more fantastic design, fast-paced gameplay, memorable music, <em>and</em> a great mechanic like the pressure tubes. I think you&#8217;d be hard-pressed to top this one, and that&#8217;s why Chemical Plant Zone is my number one all-time favourite of the series.</p>
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