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	<title>Gravec.at</title>
	<link>http://gravec.at</link>
	<description>Blogging Like It&#039;s 1999</description>
	<lastBuildDate>Thu, 11 Mar 2010 00:04:03 +0000</lastBuildDate>
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		<title>Let&#8217;s Play SimCity 4: Rise and Fall</title>
		<description><![CDATA[(If you&#8217;ve just started reading, the first post can be found right over here.)
And we&#8217;re back! Thanks to these fine folks I&#8217;ve got SC4 running happily in a window, so it&#8217;s time to get back to building. But before I do, I think it&#8217;s important to assign a representative in this district of the city, [...]]]></description>
		<link>http://gravec.at/2010/lp-sc4-rise-and-fall/</link>
			</item>
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		<title>Let&#8217;s Play SimCity 4: New Gomorrah</title>
		<description><![CDATA[It&#8217;s been a long time since I last played a SimCity game; I remember as a kid I used to be obsessed with the series, back to its humble beginnings, and one of my favourite ways to play the game was to load one of the pre-built cities &#8212; SimCity 1&#8217;s Boston was a great [...]]]></description>
		<link>http://gravec.at/2010/lp-sc4-new-gomorrah/</link>
			</item>
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		<title>Back in business</title>
		<description><![CDATA[Well, it&#8217;s been a couple of months since my coding project was put on indefinite hold &#8212; a roguelike-in-development known as Gravel (a portmanteau of Gravecat and RL), which ultimately ground to a halt after I realized simply that what I was doing was largely futile; as much fun as I may have been having, [...]]]></description>
		<link>http://gravec.at/2010/back-in-business/</link>
			</item>
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		<title>The mystery neighbor</title>
		<description><![CDATA[It&#8217;s been a while since I&#8217;ve updated this blog; largely due to having little to say, but I feel I should update and say something, if only to confirm that &#8212; yes &#8212; the doom and gloom is over, and I&#8217;m back in a relatively sane, healthy mental state. With that in mind, something has [...]]]></description>
		<link>http://gravec.at/2010/the-mystery-neighbor/</link>
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		<title>SSDD</title>
		<description><![CDATA[Thoughts on the past indeterminate period of time:
I look worse than I feel, but that&#8217;s not saying much, I look pretty dreadful. Food didn&#8217;t stay down, but that&#8217;s okay because it was terrible anyway. Started smoking again, missed my sweet, sweet cancer-sticks. Reality is about as interesting as it can be, which is to say, [...]]]></description>
		<link>http://gravec.at/2010/ssdd/</link>
			</item>
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		<title>A brief moment of self-indulgence</title>
		<description><![CDATA[Please allow me this moment of introspection and self-pity, because they come all too infrequently. Perhaps it&#8217;ll offer a little insight, for those curious, into my deeply neurotic mind.
50 gold coins wasted and some bruised egos all around. It should have been an easy run &#8212; perhaps that kind of confidence had made us complacent; [...]]]></description>
		<link>http://gravec.at/2010/a-brief-moment-of-self-indulgence/</link>
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		<title>More than you&#8217;d think.</title>
		<description><![CDATA[Things I admire: Mechanical engineers, astronauts, Stephen Hawking, monocles, leaf-cutter ants, medieval alchemists, and cats for their aloofness.
]]></description>
		<link>http://gravec.at/2010/more-than-youd-think/</link>
			</item>
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		<title>Braindump</title>
		<description><![CDATA[And sometimes I feel like just dropping the faux-eloquence, poring over a thesaurus in order to seem like some kind of intellectual and just being all like,
hey,
it&#8217;s not really like this,
I&#8217;m just this guy who smokes too much and wishes he wasn&#8217;t so shy at parties.
]]></description>
		<link>http://gravec.at/2010/braindump/</link>
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		<title>Shall I give you dis bear?</title>
		<description><![CDATA[Sometimes, I wonder just how the majority of humanity survives without choking on their own tongues. Today&#8217;s supreme redefinition of &#8220;fail&#8221; is in a class of its own, enough to make me despair for the species. Yes, it&#8217;s a fail-group in World of Warcraft.
Now, let me step back for a moment and say that I&#8217;ve [...]]]></description>
		<link>http://gravec.at/2010/shall-i-give-you-dis-bear/</link>
			</item>
	<item>
		<title>Effortless victory and pack mechanics</title>
		<description><![CDATA[A trend I&#8217;ve noticed in online gaming lately &#8212; well, I say &#8220;lately&#8221; though it&#8217;s been vexing me for a number of years now &#8212; is the apparent obsession of people in team-based games to either jump into a game with a host of strangers and expect a quick, painless, easy victory, or jump ship [...]]]></description>
		<link>http://gravec.at/2010/effortless-victory-and-pack-mechanics/</link>
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